March 12, 1997 ================================================================ Title : Thunder Bomb v2.0 Filename : ThunderBomb v2.0.zip Author : Daniel 'Hades' Hein - danhein@hotmail.com Description : A cool new grenade (Like there isn't enough of them) Thanks to : id Software (Of course) Lee Smith and John Carmack - ProQCC Thanatos - Some cool ideas Marilyn Manson - Musical Inspiration ================================================================ ----------------------------- Please EMail me! EMail - danhein@hotmail.com Please EMail me! ----------------------------- *Standard Stuff* QuakeC Mod: Yes - New weapon * Blah, Blah * This is my newest version of the ThunderBomb. It has these cool new features, free of charge! (w00p!) -Adjustable Damage (20 - 400, in increments of 20) -Adjustable Range (20 - 480, in increments of 20) NOTE: Running around with full damage and range is considered cheating!!! Use only for 'strategic' purposes -Adjustable Timer (-1 - 30 seconds, in increments of 3) NOTE: A setting of -1 seconds means that it goes off when it touches ANYTHING (no bouncing) -Toggle if the lightning will hurt you (On/Off in increments of 1 and 0 :) ) -Ease of use: Put the thunderbomb in a directory (e.g. c:\quake\thunder) type quake -game thunder if u need any more help, I know a good shrink :) -Only 2 impulses! (3 if u count the 'switch to' one) Impulse 63 - Switch to ThunderBomb (If u have Ammo and the Grenade Launcher, u can also select the G_launcher twice) Impulse 64 - Switch between config modes (HurtSelf, Range, Damage and Status) Impulse 65 - Toggle between settings in the current mode -Need protection from that nasty bolt from God? Find the nearest BioSuit, it will insulate you. -Plunk this baby into the water, and watch everybody down there fry! BIG discharge, works also if the lightning reaches under and gets someone :) Each ThunderBomb uses 2 rockets and 15 cells. U MUST have the grenade launcher to use the ThunderBomb * Multiplayer * I have tested this in a two-player direct connect game, and it works fine. Please tell me if it needs anything else for multplayer. Nothing is done to the weapon in multiplayer, u can adjust damage and length * Misc * Please EMail me if you have a suggestion, want the source or if you have found a bug, etc. * Legal Crap * you may not put this patch on ANY electronic, magnetic, optical, etc. distribution system without my express written or e-mailed consent. If you would like the source code, please contact me. ----------------------------- Please EMail me! EMail - danhein@hotmail.com Please EMail me! -----------------------------