BLAMMO - The Return of the Shotgun Version 1.2 By Christopher Wise http://www.geocities.com/TimesSquare/Lair/2242 Email: Christopher.Wise@eng.monash.edu.au Blammo is a server only mod which features some simple changes deathmatch mode to server code to make Quake deathmatch more balanced. In playing regular Quake deathmatch I find that getting a rocket launcher is the highest priority. If you don't have one, you don't have much chance of fragging. By boosting the weaker weapons I have found that the game is more interesting. No matter where you start on the map, you should be able to find a weapon and start fragging. Knowledge of the map layout and weapon locations is less critical, allowing new players a lesser disadvantage. Having a greater choice of killing weapons also reduces the advantage of camping. I also found that having red armour was an unfair advantage, allowing you to fire a rocket at close range with impunity. While playing blammo you'll find that because the armour is weaker, firing a rocket at close range can kill you or at least hurt enough to leave you vulnerable. Spawning players start with 50 green armour. Some changes to the quake progs.dat add features from quakeworld. Dropping of quake power and ring of shadows if killed has been added. Improved spawn code to avoid telefrags when respawning.