SKINTEC BASE SOURCE - FULLY COMMENTED ------------------------------------- Filenames: skintec.zip Version : 1.00 - updates at http://cybermind.webwarriorz.com Date : Sept 24th 1997 Email : cybermind@webwarriorz.com Website : http://w3.citenet.net/users/ctmx0511 This source is based on the Quake 1.06 source - it has no bells and whistles. What it does is provide a perfectly reasonable way to use skins in your quake server that takes very little code memory, is easy to maintain, supports custom name skin selection (great for clans), and is easily modified to create multi character type mods like Team Fortress (weapons based on character class)!! What the COMMENTED CLEAN source provides: Skins ----- - Custom name for each skin (supported, this version uses generic names) - Skins ALWAYS carry across (death at start, levels, episodes, etc) - Provided for generic skin use with custom names (Quakeguy can be renamed) - Even remembers what skin you used last time you played quake! - Dead bodies keep the skins that were used (deathmatch or coop) Radsuit ------- - Radsuit skin shows when worn (in single and multiplayer games) - Previous skin restored after Radsuit runs out (in single and multiplayer games) - Dying with Radsuit on doesn't big out like in multiskin (previous skin restored) Sounds ------ - Provided for a custom sound for each skin (plays on login, level change, and select) TYPE OF MOD ----------- Quake C : yes (SO SIMPLE IT HURTZ) Sound : yes (thanks to Ara, Ozzy, and Cheech) MDL : yes (standard quake player.mdl and h_player.mdl) Maps : no (silly of course NOT use your own FFS!) Graphics : yes (from my quakeworld skins dir - whatever) TAKE NOTE: The skins and sounds in this pack are ONLY demos. FORMAT OF QUAKEC ---------------- unified diff : no (Diffs would be a bad idea) context diff : no (Same goes here) .qc files : yes (all source commented with // SKINTEC //) progs.dat : yes (for those of you who jus' wanna play) INSTALLATION INFO ----------------- Decompress the archive recursively to the dir above \quake quake -game skintec It wouldn't hurt to use -winmem 12 (or more)... What could be simpler? Start with a command prompt from the dir ABOVE YOUR Quake directory pkunzip -d skintec.zip RANT: Restore the DIRECTORY STRUCTURE of the zip files! GETTING HELP IN THE GAME ------------------------ There is a standard MOTD routine that let's players know which impulses they will be using to change skins (same as multiskin 200 and 201). Cheats etc: ----------- impulse == 199 - Radsuit cheat (for testing) Misc: ------- impulse == 200 - move down one skin impulse == 201 - move up one skin CHEATING is discouraged in the full version. Cheats are in for the Beta (of course). BUGS IN THIS VERSION -------------------- This is a completed version. It's real simple, so I don't know what kind of updates I will be making. It's NOT a bug that you can't be the same skin as someone else. Send bug reports anywayse! CREDITS CREDITS CREDITS ---------------------- Tools & Editors: ---------------- QuakeMe, ProQCC, Photoshop 4.0, Alienskin, Goldwave 3.2, etc. QuakeC: ------- Most of the skin patches I had seen were simply reworked versions of Denis Noorjd's Multiskin 1.1 - a few succeeded at adding extra functionality and some simple skin carryover from level to level - but the .qc technique was way too bulky and a waste of precious .qc memory space. Thanks to Quigley and Jamie for answering my latenight net.name question! INSPIRATION and HELP: --------------------- Special thanks to Jamie Wood (ghoti@erols.com) for inspiration! This is one really cool guy with unbelievable QuakeC skills - and a patch to prove it... PAIN! http://nachos.net/jwood/pain/ Also like to thank Mike Gummelt for showing me that Quake could be modified - his patch was the first I ever tried - and it rocks too.. Ultimate Quake! gummelt@pegasus.montclair.edu PERMISSIONS ----------- You have permission to use the source in your mods. Make sure to include my email address and a note about using SKINTEC! AVAILABILITY ------------ ftp.cdrom.com (and all mirrors) webwarriorz.com FUTURE VERSIONS --------------- I dunno yet FFS stop buggin me. SPECIAL THANKS! --------------- I think a special thanks should go out ID for quake, the answer to so many of our dreams for what a PC game should be! Kudos!