Smooth Monsters Patch for Quake =============================== Copyright(c) 1998 by Michael Turitzin Version: 1.05 Written by: MaNiAc or Visit my TC's webpage at: http://www.converted2.com/bloodmage Progs.dat: Yes .qc Files: No(sorry, I can't release 'em) Installation: ============= Put the progs.dat included in the zip into a subdirector of Quake (ie. c:\quake\smooth\). Then run Quake with "quake -game smooth". Obviously, you should use GlQuake if you have it. Description: ============ Smooths out the movement and turning of monsters by making them move in smaller increments every frame. The higher your framerate the more smoothly they will move. Commands: ========= impulse 100 - Enables "Hyper Fighting" mode which increases every monsters moving and turning speeds by 3 times. History: ======== 1.0 - 7/21/98 - Initial release! 1.01 - 7/22/98 - Fixed bug with monsters not strafing smoothly(mainly noticeable on Scrag). 1.02 - 7/22/98 - After a LONG time, I finally figured out that ChangeYaw() is internally called by the Quake engine when the movetogoal() function is called. The bug that caused monsters to rotate way too fast was fixed easily after I found this out. 1.03 - 7/22/98 - Hyper Fighting mode now speeds up monsters 3 times(used to be 2 times) 1.04 - 7/22/98 - Cthon can turn to face you again(he previously didn't technically count as a monster so it wasn't working) -Thanks Asdf!