Title : Artifact Quake (rune serv) Filename : RSERV198.ZIP Version : 1.98 (Almost to 2.0! I can't wait to finish this. Well.. I'll only take a three month break from it :) Date : 7-6-97 Author : Nick Bousman (SiNGE) E-mail : singe@ix.netcom.com Type of Mod ------------ Quake C : yes Sound : no MDL : no Level : no Format of Mod -------------- progs.dat file. Forenote: ---------- Here's a patch I've been working with to enhance the quality of deathmatch, and make it a little more interesting. I'd like to find a US server that'll take this, so PLEASE E-mail me if ya know of one. Description: ------------- It's Quake deathmatching, but enhanced. You might have seen the runes in CTF.. I think they're a kick ass idea. I also play on an awesome multi-mod server written almost entirely by The Red Knight called SUPER_MODS! It also has some runes, but a few more, and more interesting ones. Well, I thought, what if I created a server where a HUGE variety of special runes that give different abilities were all over the level. So I created this. There's a number of runes all over the level. Sometimes new ones enter. They move around occasionally. A player will come across a rune, and it gives them some special ability or quality which helps them. Each player can only have one rune at a time (Intentional design), and they lose it when they die. Other than that, that's basically the point. See the list of runes below and try to familiarize yourself with them. There's a lot, and not all are simple. Oh.. and some runes require the use of a button to use whatever ability it is. Bind whichever key you wish to use to IMPULSE 100. Helpful Instructions: ---------------------- - IMPULSE 100 is "The Button". BIND THIS KEY! If a rune requires a button.. this is it. - IMPULSE 99 will tell you what rune you currently have. - IMPULSE 98 will rid you of your current rune. Not drop it mind you.. just deactivate it. - IMPULSE 97 Brings up the server blurb again. - The impulses 101-124 in single-player mode will give you the corresponding rune. - temp1 in the autoexec.cfg defines the MAX number of runes in the level. - This patch comes in two versions. The normal, and the Special Editon with a grappling hook added. It is of course, in the AXE slot. Rune List: ----------- 1 - Rune of Good Health - You imediately get +100 health. Your maximum health becomes 666. Keep getting health box after health box after... 2 - Rune of Regeneration - You regenerate your health. If you have armor you regenerate that too. 3 - Rune of Resistance - You take only 1/2 damage from attacks. Makes the invincible sound when damaged. 4 - Rune of Haste - You shoot all weapons a lot faster than normal. You also make a cool growly sound. Lightning gun isn't affected. Nailguns shoot nails that move twice as fast. 5 - Rune of Environmental Protection - Slime and lava GIVE health instead of damaging you. Water also gives health if you stay in long enough. The Button is Enviro-Jump. When in liquids it makes a high jump upwards. This is helpful to get out of the many would-be lava traps. You can't drown. You're immune to spike traps, lavaballs, falling real far, getting squished, ice traps, death spots, radiation damage, death orbs, Electric Rune zaps, and other stuff. 6 - Rune of Flight - Unbound jumping. Just keep holding the "jump" button and you fly. 7 - Rune of Fire Walking - You leave a harmful trail of fire behind you when you run. Helpful in losing those annoying people who chase you. Burn people's legs off! 8 - Rune of Recall - Press The Button, and your recall point is set. From now on, every time The Button is pressed, you'll teleport back to that spot. Good for getting out of tough situations into a nice safe place to rest. It's almost a porta-camper. Press The Button when on your recall point to reset the point. 9 - Electric Rune - You're electrified! Anyone in a certain radius of you gets zapped. You get +10 cells when you get the rune, and each zap it does uses a cell. Do NOT jump into the water if you're electrified. This would be BAD. Players with Electric rune will flash and have bolts flickering around them. 10 - Rune of Cloaking - You're very quiet and ninja-like. Sneak up on people, shoot 'em, and they'll never hear it. You're also invisible. When you shoot or get hurt, you uncloak for a few seconds. VERY stealthy-fun. 11 - Rune of Divine Wind - Press The Button, and in three clicks you'll explode, gibbing ANYONE in sight. If someone kills you before you can reach that button, you'll still explode, but the blast won't be as powerful. Players with this have a spinny grenade above their head. 12 - Death Spots - Press The Button to create a death spot. You lose 20 health. Run away fast, and in a few seconds the spot will become invisible. The first person who touches it, explodes. It blows up on it's own after a while, but it's more fun just to watch someone run into it and spontaeously gib. :) 13 - HoloRune - Press The Button and create an image of yourself where you stand. It looks like you, it turns like you, it moves like you, but it remains stationary. Each goes away in about 30 seconds. You can have a maximum of five out at a time. 14 - Orb of Death - A cool yellow orb (yes, we've seen this effect before) rotates around out slowly. It severly bashes anybody who gets in its way, besides you. Oh, and when you die.. it might start bouncing around aimlessly, lost without its master. 15 - Blink Rune - Press The Button and you'll randomly teleport. Sometimes it doesn't work. The teleport is noisless and there's no teleport fog so you can easily take someone by surprise. Players with this rune have a small dot floating above their head. 16 - Rune of Camouflage - Don't move, don't shoot, and they can't see you. 17 - Rune of Uncontrollable Jumping - Anybody who sees you from a certain distance is just so excited, they can't stop jumping! 18 - Action Movie Ammo - Your ammo comes from an endless supply. It fills up slowly and steadily. 19 - Vampiric Rune - You get all of the damage you do in attacks back to you in health. Only 1/5 against monsters. 20 - Rune of Shielding - Press The Button, and for a few seconds you're invincible. It takes a few seconds to recharge though. 21 - Rune of Strength - You deal double damage. 'Nuff said. 22 - Rune of Radioactivity - Press The Button, and in 5 seconds the area will be irradiated for 45 seconds. Anyone in that area will slowly die of radiation poisoning until they move out of the area. You can only set three irradiation points at a time, and you can't set one in view of another. When you die, you also set radiation points. 23 - Switch Rune - Aim at another, and press The Button. You'll instantly switch places, ammo, health, weapons, and items with them. 24 - Ice Traps - Much like the Death Spots, you set a spot and in a few seconds, stay away from that area. The first unfortunate soul to walk there will become frozen for some time. They will be comepletely immobile until their time is up, or they're dead. 25 - Gravity Rune - Press The Button to drop a powerful gravity well. It sucks players in, making them nice pretty targets. it doesn't affect you. Press The Button again to remove it. The gravity wells also affect rockets, nails, ice traps, death spots, and some other stuff. 26 - The Teleport Shuffle - Point somewhere, press The Button, and you'll probably get there if you aimed right. It's transportation via multiple sight2sight teleports. If you aim at another being, you'll switch positions with them. 27 - Impact Rune - All damage you do to someone basically slams them against the wall. Big kickback for those hit. It also does slightly more damage than normal. You can also slam yourself into an opponent, doing them some serious bone cracking. 28 - Rune of Vengance - Any damage done to you is also done to the attacker. People with this rune have a REALLY huge head on them. Scary! 29 - Shub Hat - This one is silly. It puts a huge rotating Shub over the player. It's only use is makes you a little harder to hit, and it's distracting. And you can't tell which way the guy is facing. And opponents are vulnerable because of their constant laughter. 30 - Rune of Repulsion - You push back people, rockets, and nifty stuff like Death Spots and Ice Traps. 31 - Rune of Floating Spiky Death Cloud - Big spiky cloud above you. Shoots little spiky pieces of chaff that hurt people a lot. 32 - Shambler Helper - Your very own shambler to love and to hold and you can name him George. He dies when his owner dies. If you deal enough damage to him, he'll teleport back to his owner. 33 - Rune of Dual Recall - Like recall, but not quite. Press The Button and you teleport to the spot you got the rune. Press it again, and you teleport to where you teleported last. And so it goes... 34 - Rune of Weirdness - Ethereal little bubbles float off you. Press The Button and you blow one in the direction you're facing. Die, and you let off a few as well. If people touch these bubbles, strange hallucinogenic things happen to them. 35 - Phoenix Rune - Three extra lives. Instead of respawning after you die, you come back to life over your previous body, health fully restored, all weapons intact, and 15 seconds of Quad power. 36 - Berserker Rune - Very simple. You deal 6x damage, you take 3x damage. You also bleed a lot. Known Bugs: ------------ - If you have more than 100 life and Enviro rune, the life goes to 100. I can probably figure this out, but it's 1:09 AM right now, and I'm tired. - I can't get runes to carry over to next levels. I don't know why. - Sometimes the Radioactive damage makes players emit telefragging sounds rather than pain sounds. I don't know why!!! - Blink Rune doesn't always work. I know WHY, I just don't know how to fix. - In GLQuake, holorune is always default colors (not my fault). Also in GLQuake, the vengance head is offset to the side (dunno if it's my fault). - Rune of Camouflage, when you're standing on a func_train (moving platform) and you stop moving to activate the power, it seems that you stop moving altogether. But you're really where you should be. Your viewpoint just isn't. I doubt this can be fixed. - If you have the Rune of Shielding, and are shielded, and jump into the "end" exit in the start level, and have noexit on, the game crashes. But that's not my fault. - Single player using Vengance sometimes creates invincible Fiends that can't jump right. I don't get this. - HELP ME! Dunno some of the bugs yet. Planned Stuff & Help Requests: ------------------------------- - Make all runes toggable so you can DM with, for instance, your 6 fav runes. Versions: ---------- 1.98 - Beserker Rune, Phoenix Rune 1.96 - Death Orb will now ALWAYS be there when owner dies. I think. I think I fixed the Radioactive messages for the killer of a radioactive guy. 1.93 - Won't be a grapple hook. Too much lag I think. Rune of Weirdness made less powerful. 1.92 - "Rune of Dual Recall" added "Rune of Weirdness" added Grav rune can hurt people. This is kinda a test though. 1.91 - Still not at 2.0, which WILL be the final version for a couple months. Fire Walk and Spiky Cloud should be less laggy now. Blink rune no longer uses cells. Now, if you recall when ON your spot, you'll un-set your point, so you can set it somewhere else. No more silence rune. I blended it with the Rune of Cloaking, which has always had the code there, but I never used it until now. 1.9 - Runes needed to spawn faster. The grapple hook code is in there. I personally like the grapple hook, but I don't really want it in Artifact. Yet many people have asked for it, so I'm releasing two versions. One with and one without the grapple hook. The code is in BOTH versions, just disabled in one. 1.83 - Minor tweaking Shambler Helper doesn't carry 1/10th of damage to its owner any more. Made Shamblers less passive and more agressive. Fixed that never-leave-water bug with Rune of Flight. Fixed that didn't-lose-my-weapon bug with Switch Rune. Added a "body-check" to impact rune. Added a kinda TWEAK your neck thing to impact rune. Made all the text for "You got..." appear near the bottom. Rune of haste fires really fast nails instead of firing nails fast. 1.82 - Fixed Jump Rune Minor tweaking Added "Shambler Helper". I know, there's a LOT of work to be done on it. Too many bugs. Added "Rune of Floating Spiky Death Cloud". I'm afraid it COULD cause a lot of lag. I might have to tweak it. Rune of Flight is much different now. Much better. 1.81 - Rebalanced some stuff! Made the Death Orb go boingboingboing after owner is killed. Added "Shub Hat". It's real silly and I might remove it. Added "Rune of Repulsion". Is it too strong? Added "Rune of Vengance". I love the huge head. Runes no longer fall in lava! For now, you gotta keep a rune for at least 5 seconds. Improved rune counting format for levels. More accurate number of runes in level that you want. 1.8 - Out of beta! Seriously weakened the gravity rune. I hope so at least. It was waaay too strong. Actually, it pulls things harder now, just players now have better traction against the ground. 1.7b - Added the "Impact Rune". Is it too weak? Electric and Death Spots crippled more. Gravity tweaked. 1.6b - Added the Push for the Rune of Flight. Makes it more manuverable. Fixed some MAJOR problems with how the Switch Rune would switch items like Quad. This is untested, but I think the last version would have screwed up, and the current one shouldn't. Fixed the thing how I screwed up the Rune of Uncontrollable Jumping in the last version. 1.5b - Added "The Teleport Shuffle" Rune of Environmental protection protects from even more now. Added Enviro-Jump to the above rune. It WAS necessary. Fixed more client obituary bugs. Various runes crippled or less crippled. Switch runes now switch health, ammo, and weapons. Too powerful?? Gravity rune was totally changed. It can actually be fun now. 1.4b - Added "Gravity Rune". Is this thing too annoying? RuneServ is no longer in deathmatch mode 3. It's just deathmatch. I have no idea why I had it that way. Fixed the bug with how not all in a group are affected by Uncontrollable jumping or Radioactivity. Fixed the "Everlasting Death" with the pentagram + Divine Wind. Death Spots seemed a little too cheap. Now you can only have 4 and they take 20 health. 1.3b - Added "Ice Traps". Added the "Switch Rune". The Rune of Fire Walking was not doing ANY damage before. It's rather deadly now, and I made the flames bigger. Huhhh huh, fire. The fakes from the Holorune no longer disappear when the owner dies. This wasn't hard to do, I just didn't want to do it until now. 1.2b - Quick change. Rune of Radioactivity makes a little explody thingy when it goes active. 1.1b - I was right! }:P If you dropped the Rune of Shielding when you're shielded, you'd be invincible forever. Forgot to fix that. 1.0b - Whee! I added the Rune of Radioactivity. Untested for playability, but I hope people like it. I fixed a couple bugs I missed before. Runes don't make spawny sounds when moving around. 0.9b - First public release. Added the last 4 runes (so they're not tested for balance in deathmatch). Fixed some client obituaries. 0.1b - Preprepre beta. Tested it at a local LAN party. Went smooth. Misc: ------ I'm also the author of Rune Hunt, QTank, Throw Rockets, and the Proton Storm. Copyright and Distribution Permissions --------------------------------------- Authors may NOT use these modifications as a basis for other publically available work. Unless they ask me first. Hehe };> You may distribute this Quake modification in any electronic format, provided it goes unmodified and includes all files found in the ZIP. You can only add it to a CD-Rom collection if you get permission from the author (me) first. Actura Software may not do anything with this mod. Servers Running this (short list) --------------------------------- 203.15.24.21 207.67.188.25 Availability: -------------- http://singe.telefragged.com/runeserv.html (probably) http://www.planetquake.com (An OLD version though.)