sin2q2 v0.1 ----------- 11/98 by denis moeller panza@tic.de www.tic.de WHAT IS SIN2Q2 -------------- Sin2q2 is a little utility that converts SIN maps for use in Quake2. I know this sounds kinda strange, but SinEd is a very good editor (at least for me) that I just needed such an utility. Sin2q2 is aiming for the "Surf Flags" and "Content Flags", which are quite different in Sin and Quake2 (Sin has a few more). They are saved very differently as well. Sin2q2 converts these flags, it does not change any texture-assignments, brushes or entities. HOW TO RUN SIN2Q2 ----------------- Simply place Sin2q2 in your map-directory and run it right before using qbsp, qrad or qvis: sin2q2 -q inmap.map outmap.map Inmap and Outmap must be different. HOW TO USE SINED WITH QUAKE2 ---------------------------- To use SinEd as a Quake2 editor, make a directory /scripts in your quake2/baseq2 directory and place a copy of SIN.SED and ENTITIES.DEF in it (I've included them with this utility). Then edit SIN.SED and change all paths to your Quake2-paths (I've already done that, make sure they fit to YOUR drive/paths). You won't be able to see quake2 models in SinEd - there's no way to do this, as far as I know. Extract the Quake2-textures you want to use with a pak-utility. FUTURE IMPROVEMENTS ------------------- Well, I'm still planning on converting Quake2 maps to Sin, I'll probably add that sometime... If you have any questions about sin2q2, if you have any problems using maps generated by sin2q2, feel free to contact me. If you have any questions about using SinEd with Quake2, please try hard to get it to run before asking me for help. It's a setup-thing, you don't have to recompile the editor. Have fun.