Friday 15th January, 1999 ================================================================ ********************* ** Map Information ** ********************* Title : Remains Filename : remains.bsp Author : Juha Koiste ("PsychoDad") Web Site : The Legendary Circuits http://www.geocities.com/motorcity/pit/1740 Other Levels by Author : Quake 1: The Temple of Torment, Dark Ages, The Forbidden Base, Death Church, Hell's Castle, Area 51, 2 Single Play levels and 3 DM levels in Impel Development Team's commercial Quake TC Abyss of Pandemonium. Also two additional DM levels for AoP. Quake 2: Old Storage Area, and Old Storage Area II - The Sequel Email Address : hannu.koiste@pp.inet.fi Please let me know what you think about this level. I really love feedback. Tell me your honest opinion, thanks. Description : My third Quake 2 level. The Storage Area "episode" is now over and I've also started to create something different than boxes and those "Id style hallways" (hehe). ;) I hope you like the level, it should be a bit different than what you've seen so far from me for Quake 2, but as always it's up to you to decide that. I must warn you though... some of you *MIGHT* think that the actual palace section *MIGHT* look a bit "out of place" because the textures in Quake 2 aren't really "meant" to be used the way I used them. You see, the palace section of the map contains some familiar kind of architecture I used in my Quake levels (you know, arches and stuff). So, I hope you don't judge me for creating something unique. :) Have fun! Additional Credits to : Id Software. Robert A. Duffy for QE4 Radiant. Richard "Levelord" Gray for great tips on level editing. Benjamin Fellowes (Black Omega) for beta testing. All the people around the world who've played my levels. The Impel Development Team. All the SPQ, and SPQ2 webmasters who've reviewed my levels over the years. Joost Schuur for moving stuff around quickly at ftp.cdrom.com. Also special thanks to all my friends around the world. Papyrus Design Group, Inc. for Grand Prix Legends - the best racing sim in the world. :) r u s t for useful info on Q2 entities. http://www.gamedesign.net ===================================================================== ********************** ** Play Information ** ********************** Game : Quake 2 Single Player : Yes Cooperative : No Deathmatch : No, sorry. Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No CD Track : 3 ****************** ** Construction ** ****************** Base : New level from scratch. Editor used : QE4 Radiant Build 077, and 147 Known bugs : No known bugs. Build time : Er... three months mostly off? Texture WALs used : Many. Compile machine : AMD K6-2 300mhz w/128MB RAM, Diamond Monster 3D QBSP3 : 70 seconds QVIS3 : Hmm... 11 hours, I think. QRAD3 -something : An hour. Brushes : 1716 =========================================================================== *************** ** The Story ** *************** The last remaining Strogg palace is for you to check out next. From within the glorious palace you shall find many mysterious things you must now seek out. The palace area you're now entering is known to contain the Strogg Cargo Portal. Through this portal some vital supplies could have been provided to the Strogg forces all over the universe. This was only a small part of the "masterplan" these guys were working on, they thought that one day they'd rule the entire universe. Well, as we all know, things didn't quite work out for these guys and fortunately the Cargo Portal was never used. It still exists and it's even working, you must make sure that the Strogg will never use it. This mission shall be your last "quest for glory", when all this is finally over you can hopefully spend the rest of your life happily on Earth, you don't have to worry about the Strogg ever again. But, as we all know, we must never under-estimate them, your past experience with the guys of Quake showed you exactly what can happen even after you think you've killed them all. How powerful the Strogg really is, we cannot tell... nobody knows. Keep in mind that if something does go wrong, you might never see your loving friends & family again. For their's sake you shall not fail, you must fight like hell, yet wisely to defeat the Strogg. Without any further delay, your mission shall begin. Stepping into the teleport you know exactly what your goals are this time - eliminate the Strogg forces and locate the portal. In a few seconds you find yourself standing in one of the many cells of the palace where horrible acts of violence took place a long time ago. To you the things you saw back then seem like yesterday. Trying not to think about that you start to examine your equipment. "Hmm... looks like the portal lies somewhere near the entrance to the palace... somewhere around... here... I'm gonna go and check it out. Oh good, there's someone's old shotgun here..." Turn the whole palace inside out, kill all the monsters, and escape the palace area alive through the cargo portal. Those are your three goals. Go for it! =========================================================================== **************************** ** How to Play this Level ** **************************** Quake and Quake 2 levels need to be placed into your c:\..\quake2\baseq2\maps directory to work. If you do not have the \maps directory, simply create it by typing "md maps" in your quake2\baseq2 directory. Next you need to unzip the level, to do this you'll need a program called PKZIP. If you have PKZIP, unzip the level by typing "pkunzip remains.zip c:\..\quake2\baseq2\maps". You should now have a file called "remains.bsp" in your quake2\baseq2\maps directory. If the file is there, start up Quake 2. Once the game is running bring down the console and type: "map remains" (without the quotes of course) That should do it. If you have any problems running this level, feel free to email me. (hannu.koiste@pp.inet.fi) =========================================================================== ********************************* ** A Few Words from the Author ** ********************************* Here's just a little something I came up with when I started to play around with QERadiant a little while ago. As usual, this is not a big level, tell you the truth I don't really like big levels... I'll much rather create (or play) small levels - it's easier to keep up the same quality level with a small map than it would be with a big map. Always remember this, the size of the level does not determine how good the level is. :) Anyway, I hope you enjoy my work and don't forget to email me what you think about this piece of work. See ya! I have been looking for a paying job as a level designer for quite some time now. If you have a job for me or if you can help me to find one, please let me know (email to hannu.koiste@pp.inet.fi). I'd really appreciate it. Thanks. =========================================================================== ***************** ** Legal Stuff ** ***************** This level is copyright (C) by Juha Koiste 1999. All right reserved. It may not be used as a base for any other levels without my permission. This BSP file may NOT be sold. If you paid for it in any way, you must report this to me (email to hannu.koiste@pp.inet.fi). You may distribute this level on a CD, disk, through the Internet, through the BBS systems, or via modem-to- modem connection as much as you like *AS LONG AS* it's free and this text file with NO modifications is included!! Distribution of this level, or any part of it for commercial purposes without the authors, in this case Juha Koiste's permission is strictly prohibited. If you would like to include this level on a Total Conversion, on a Partial Conversion, or something like that, you'll have to get my permission first. To do this, simply email to hannu.koiste@pp.inet.fi before you do anything. Thank you. Juha Koiste, 1999. ===========================================================================