March 5, 1998 ======================================================================== * General Information * Title : Warhouse II Filename : Warhouse.bsp Author : Hafhead (Tony Hafner) Email Address : hafhead@geocities.com Web Page : http://www.geocities.com/~hafhead Additional Credits to : id Software for such a great game Ben Morris for Worldcraft Geoffrey DeWan for his compile tools Daniel Proietti for Voila Description : Deathmatch Quake II Level There are two big rooms filled with scaffolding and crates. An observation area looks into each of these through glass panes, and a mess of halls connects the whole thing. You can find every weapon but the BFG. ======================================================================== * Running the Map * Put Warhouse.bsp into your maps directory (Quake2\baseq2\maps). Run Quake2, and bring down the console (by pressing ~). At the console, type "map Warhouse". The game will start. For multiplayer games, start the game first. Then bring down the console and enter the map command. Each player must have the .bsp file in his/her map directory. ======================================================================== * Play Information * Single Player : Don't bother- there's nothing to kill Cooperative : No Deathmatch : Yes- 12 starts, good for 2 to 6 players Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Worldcraft, Voila Known Bugs : None Build Time : Under 8 hours Compile machine : PPro 200 with 32Mb QBSP3 Time : 9 seconds QVIS3 Time : 11 seconds QRAD3 -extra -bounce 40 : 470 seconds * Copyright / Permissions * This level may be distributed only over the Internet and/or BBS systems. You are NOT authorized to put this level on any CD or distribute it in any commercial way without my permission. It must be kept together with this text file intact. * Other Info * This is my second Quake 2 level. My goal here was to see how quickly I could put together a good deathmatch level. I think I succeeded in making a good level in a very short time. My plan is to churn out a few more levels roughly this size and complexity before I return to my more ambitious projects. Hopefully the others will have a little more originality- while the warehouse theme is still a decent one, it has admittedly been beaten to death. While it shares the name with a Doom II level I made a long time ago, it is a sequel in theme and name only. ======================================================================== * Past Projects * If you like this level, you may want to see some of my other projects. Links to all of these can be found on my website: http://www.geocities.com/~hafhead Quake II Levels: LaGrange Pt 1 Starbase Quake Levels: Anklebiter, Storm the Castle, 4 Boats Quake Mission Pack 1 Level: Weightfulness Quake Patches: Dance!, Prison Break, Hafweaps Doom II Levels: Anklebiter, Warhouse, Command, Parts, and more...