=============================================================================== Date: 8/22/98 =============================================================================== Title : Sniper Alley Filename : sniperdm.bsp Author : Richard Neff Web Address : http://members.aol.com/dmm2editor Email Address : rickneff@aol.com CD Track : 10 Description : After much off/on editing, this level is done! It's basically, a sniper-type level, meaning it does have an outdoor area (and I've checked it for speed and the counts are below Id's base1.bsp's outdoor area. (and actually gives any beginner level editors and idea of about how big you can make an open area) However, while it does have some good sniper areas, it's also designed to keep people from sitting in a single area. The BFG is rather nice for clearing out the sniper towers. Of course, you have to expose yourself to become a sniper target to get the BFG! Originally this was designed as a DM map, but I've also added SP mode play with monsters, skill level settings, and goals. I think it plays pretty well in both modes. However, it's not as detailed as a 'true' single player map, but this is done to keep the poly count low. So, don't be judging it against, say RiscChip's "What the End is For" (which btw, is an EXCELLENT single player level) Additional Credits to : My wife and DM partner, Deb RiscChip, Jon Lambert, The Last Doomer and Astaroth for playtesting Bob Hamilton and everyone at I.C.E. (http://www.iiinc.com/ice) for some SERIOUS multiplayer testing! =============================================================================== * Gameplay Information * Game Version : 1.0 Single Player : Yes Cooperative : No Deathmatch : Yes (9 player starts) Difficulty Settings : Yes New Sounds : No New Textures : No New Graphics (LMPs) : No New MDLs : No Demos Replaced : No =============================================================================== * Game Construction * Base : Started from scratch. Editor(s) used : Deathmatch Maker 2.1 by Virtus Corp. Known Bugs/Leaks : Two surfaces with mixed face contents that I haven't felt like fixing yet. Also a duplicate plane warning in my spacecraft entity. But all are warnings and don't affect gameplay. Build Time : Too long (in the 4-6 month range) Machine Used for Compile : P200 - 64Megs Ram & PII 300 - 64Mb Compile Time : 5 Hours 30 minutes (P200) 3 Hours 30 minutes (PII 300) (As if you care!) * How to use this level * Unzip sniper.bsp into your Quake2\baseq2\maps directory, start a multiplayer game and type 'map sniperdm' at the console. * I.C.E. Server Connection * Type "208.231.19.48:27912" (without the quotes) into your Multiplayer Address Book in Quake 2. Be sure you've downloaded sniper.bsp. Then, refresh the list of addresses. You should be able to connect to the server with the Sniper Alley map running. The I.C.E. servers are usually online 8pm-12 midnight east coast time (USA). *Eraser BOTs* Put the sniper.rtz file in the \quake2\eraser\routes directory if you want to use the route file. Run the map with the command: c:quake2\quake2 +set game eraser +map sniper * Any Other Comments? * If you like the level or found it usefull, e-mail me. If you hated it, reach into your pocket, pull out a quarter, and call someone who cares. If you've got questions about Q2 editing or DMM2, visit Rust (http://www. planetquake.com/rust) or DeathEd (http://deathed.stomped.com) for info. Please don't e-mail me questions. =============================================================================== * Copyright and Permission Information * This level may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this level on any CD or distribute it in any way without my permission. In other words, TELL ME FIRST!