November 11, 1998 ================================================================================ Title : The CorkScrew (Version 1.01) Filename : CorkScrw.zip (729 KB) Author : Neal White III -- Topaz {VxK} Email Address : nwhite@softblox.com Home Address : 380 Northland Rd. Mableton, GA 30126 Misc. Author Info : Sr. Software Engineer at Softblox, Inc. Description : A deathmatch level for Quake 2. This level is a giant : spiral ramp with lots of platforms. Special care : has been taken to insure fast framerates, reduced : camping, and fun! The architecture is carefully lit : and makes use of custom textures with much attention : to detail. Be sure to notice the shadows, I worked hard : to make them match the sun in the sky. I worked even : harder to rotate, scale, and align all of the textures to : the nearest half-micron. ;-) If you hate misaligned : textures, you'll love this map! Notes : At start up, you will find yourself in a room with three : exits; pick one and leave quickly, or else you may be : damaged (this prevents "hiding" in the otherwise inaccessible : start up area. The three exits provide a trade off between : goodies and strategic location in the main map. : The only Quad power-ups are in the start up area, so no one : can hog them or camp by them. You can get one anytime you : want, but you must die to get there! ;-) If you're running : a server, I recommend setting dmflags to 48. This includes : FallingDamage=ON and PowerUps=ON. : Note: Damage in the start-up area is turned on by one : of two push-buttons in the main arena. One is underwater : and the other is in a room about half-way up the spiral. : All of the health is in the pool below the main structure. : Just step off the outer edge of any platform to drop into : the water; it's deep enough to prevent any falling damage. : Weapons and armor are scattered throughout the level, but : all of the ammo is located in the lower part of the level. : When you start running low on ammo, you must switch weapons : or lose your strategic advantage (which makes for more : interesting gameplay). : There are plenty of sniper spots; be sure to look for them. : You can crawl out on the rafters overhead and hide behind one : of the flags. And remember to watch out for the lava pit! : This level has be tuned for r_speeds. Most areas are under : 400 polygons, some outlying areas are in the 500-600s. It : plays well on my Intel P233 MMX (overclocked to 262 MHz). Thanks To : Alaine (my wife) for putting up with me while I've : spent far too much of my time on projects like this. : Ty Matthews for his dedication to the Wally editor. : Jeff Albertine and Noel Gurney for beta testing. Additional Credits : The authors of WorldCraft, QuakeLab, QuakeLab Multimedia, : ArghRad, the Quake map spec authors and of course, Id Software. ================================================================================ *** Play Information *** Single Play : No Deathmatch : Yes, 2-12 players (4-8 recommended, 12 DM starts) Difficulty Settings : No New Sounds : Yes New Graphics : Yes, new custom textures, which I personally built : using Wally the WAL editor. *** Construction *** Base : New level from scratch Editor(s) used : WorldCraft and Wally the WAL editor (get it from : http://home.telefragged.com/wally/ ) Map Name : CorkScrw Known Bugs : None Installation, play : Just unzip CorkScrw.zip into the directory ABOVE your : Quake2 directory (Usually C:\). Then run Quake 2 as : usual, press the '~' key to bring down the console, : and type 'map CorkScrw'. *** COPYRIGHT NOTICES and PERMISSIONS *** This level is copyright 1998 by Neal White III. Permission to use, copy and distribute unedited copies of CORKSCRW.ZIP or the files contained within is hereby granted, provided that no fee is charged for the use or availability of this file (other than the normal connection costs for on-line services, if applicable). The above copyright notice and this permission notice must be left intact in all copies of this file. ------------------------------------------------------------------------ You MAY NOT use my custom textures in your own maps! You MAY NOT extract my textures and distribute them separately from this work. I retain all copyrights to these custom textures. Go to the Wally site, get the editor (it's free), and build your some of your own textures. It's more fun that way! :-) ------------------------------------------------------------------------ Commercial distribution of this file, in whole or in part, requires prior agreement with the author. Commercial distribution includes any means by which the user is required to pay either for the support (e.g. book, newsletter or CD-ROM) or for the file itself. Unauthorized commercial distribution is prohibited. If you wish to commercially distribute this file, note the following: (1) This file contains intellectual property (including, but not limited to, textures and other artwork) owned solely by Id Software (www.idsoftware.com), and is subject to any and all copyrights held by them. The author does not have authority or permission, either expressed or implied, to grant usage of Id's copyright, and, by granting permission to use this level in a single commercial release, does not claim or waive their rights thereby. (2) Permission is granted by the author for the one-time commercial distribution of this file if all of the following conditions are met: (a) The author is notified by email or regular postal service prior to the file's inclusion on any commercial release; (b) The author is provided with one (1) "contributor's copy" of the finished product upon it's release. Said "contributor's copy" is to be sent to the author using the shipping address specified by the author in his/her reply to the publisher's initial notification, and is to be provided at no cost to the author; (c) All files (including this copyright notice) are not to be modified in any way, and shall be distributed as the author intended; (d) The author retains all relevant and proper copyrights to this work both prior to and subsequent to the commercial release of this file. (3) By requesting a shipping address from the author, the publisher signifies acceptance of, and agrees to abide by, these conditions. By returning a valid shipping address to the publisher, the author thereby grants the publisher one-time usage of the author's copyrighted work for commercial purposes. YOU *NOT* CHARGE ANY FEE WITHOUT MY PRIOR WRITTEN PERMISSION! -------------------------------------------------------------------------------- Exception: I (Neal White III) explicitly give permission to Walnut Creek CDROM to include this level on CDROM, as long as they continue to make it freely available on the Internet. -------------------------------------------------------------------------------- Thank you for your interest in this work... ================================================================================ History: Version 1.01: November 11, 1998 * used ArghRad 1.50 to fix lights "bleeding" through walls and blotchy lights * fixed lights in building with sign * fixed armor_shard position (fell through level) * simplified corkscrew ramp for better speed / less polygons * fixed some texture alignments * fixed a vis "hole" Version 1.00: November 4, 1998 * first release ================================================================================ *** Where to get this ZIP file *** HTTP sites: http://home.telefragged.com/wally/ FTP sites : ftp://ftp.cdrom.com/pub/idgames2/quake2/incoming/