Version 1: 7/10/98 (For CPL/QuakeCon Contest) mdm1.bsp <-----CPL/QuakeCon Contest Map Version 2: 7/16/98 (For Semi-Public Release (Testers)) against.bsp <-----Newer version for final testing Version 3: 8/28/98 (Final PUBLIC Release) against.bsp <----Final version/revision for PUBLIC release There is already another map author who uses the mdm1-mdm#.bsp naming convention, I was not aware of this and thus the change in naming. I apologize for any confusion. ================================================================ Title : "Against The Flow" Filename : against.bsp Author : David M. Mertz Quake/IRC Name : ]km[Alpha_Male [R2]Alpha_Male IRC : Gamesnet #clan_knightmare Gamesnet #rangers Email Address : dmertz@vt.edu Please feel free to email me with comments and constructive criticism, no flames please. Description : Quake 2 DeathMatch Level History : This level was designed for multi-play applications. I wanted it to be a great deathmatch FFA level, clan team play level and a Rocket Arena 2 pick up level. A big role to fill, but I think I did pretty well :) I hope you all enjoy it. I wanted a little more of an atmosphere and sense of "place". I believe that dm maps should have as much atmosphere as single player maps. I believe we all grow tired of semi-random seeming combinations of rooms that all look the same as every other dm map. I also wanted to make a map with a little bit of room to work. This is the maximum map size I will ever build for a dm map. I ended up very happy with the feel of the map, a hybrid of q2dm1 and Quake 1 dm3....at least thats how it feels to me. The first release was more of a private release to the CPL/QuakeCon contest. I assume the contest never was completed. The 2nd release was a more wide spread release to anyone willing to test it and to my trusty beta testers. It fixed problems and experimented with suggestions I got. So the map was an experiment to try out suggested ideas, some of which stayed, some of which were reverted to the original intended design. This 3rd and final release was for the public with just some slight changes. The multiple adrenalines in the CPL/QuakeCon version were not a mistake but meant for Team/Clan games, where team members could either "kill" all the adrenalines, or take one and save some for a teammate. Having adrenalines so close together still bothered some people. So I either eliminated some or put distance between them. Myself and all the map testers seem happy now and the teamplay aspects have not been affected. NOTE- Carmacks head behind the turbine is an Easter Egg so to speak...you cannot get it ;) So please do not go in the negative frags trying to ;) Other Works by the Author : Quake Tribute Rocket Arena Map Pack The Caldera The Grotto Rib Cage The Quarry Launch Silo Quake 2 United Ranger Films Torn Apart 3: Betrayal at Stroggos Movie Set Against The Flow Additional Credits to : id Software Worldcraft author Ben Morris ================================================================ * Play Information * Single Player :No Cooperative :No Deathmatch :Yes Designed for Quake 2 DM FFA, Clan/Team Style play and Rocket Arena 2 Pick Up games. *Note* I plan on making a "lite" version of the map for Rocket Arena 2. This version will eliminate some areas