Sorry Joost, looks like i fucked up again :( the last version was sent via ascii transfer by accident and is corrupt. (i checked by downloading it) so that means that newstuff/chemp.zip and level/a-c/chemp.zip are also. If i dont get it right this time ill drop you a mail and try and clear things up. ======================================================================= VERY Important - You will need at least 32meg of ram to play this level Due to the Large Filesize this level takes quite a few secs to load. Dont worry q2 hasnt crashed. ======================================================================= May 4, 1998 ======================================================================= Title : Chemical Plant (Sorry, I forgot to change it to somthing more interesting before the final compile, and i AM NOT COMPILING IT AGAIN) Filename(s) : chemp2.bsp(5.5meg ouch) chemp2.txt(this file) Author : gIbBeR[insert spoof clan here] aka Matt Barnett Email : mbarnett@dial.pipex.com feel free, i dont get enough Homepage : (Bad) http://ds.dial.pipex.com/town/terrace/qg20/matt Description : Very big SPQ2 level. Coop starts included. No DM support Story : (please excuse my shit spelling) Rumours are rife of a secret strogg chemical plant on one of stroggos small moons. Recent recon expeditions have confermed its exsistance and that the strogg may well be developing some sort of product for use in chemical weapons. This must not be allowed to happen. A squad of paratroopers will be dropped on the outskirts of the plant. You will be ocompanying them. You mission is to destroy the reaction vessel deep within the chemical plant, It may even be underground, and then rendez vous with surviours at the surface and await the rescue party. Bugs/Problems : The area with the brain just past the green lit pipes probably would be completely flooded in real life :) Installation : 1) Unzip the file into \quake2\baseq2\maps\ 2) run quake2 like this quake2.exe +set skill x +map chemp where x is a skill number from 0(easy) through 2(hard) Credits :In no particular order Id software (www.idsoftware.com) Justin Kimber (Kimber@bigpond.com) (I used a modifed version of his DrawBase) Autolycus (autolycus@planetquake.com) (For the Pipes Prefab that comes with worldcraft) Ben Morris and Valve (http://www.worldcraft.com) (For Worldcraft) GrandMaMa(granny@planetquake.com) and Fishman(fishman@planetquake.com) (For Rust) Michael Meadows(mmeadows@iwaynet.net) (Massive Thanks for beta testing) Tim Wright (argh@ntplx.net) (ArghRad, say no more) Anyone Who plays this level and/or gives me feedback ================================================================ Play Information ---------------- Single Player : Yes Difficulty Settings: Yes, (Hard is quite hard) Cooperative : Yes, (4 starts) Deathmatch : No , (Noone would play it even if i put starts in) Construction ------------ Base : Nadda Editor(s) used : Worldcraft...1.5SW hacked to support Q2 Worldcraft...1.5b reg hacked to support Q2 Worldcraft...1.6 Map Info : 3656 Solids 22371 Faces 482 Point Entities 138 Solid Entities Build Time : 5th amendment Compile Times : in seconds, Qbsp3 0..1..2..3..4..5..6..7..8..9 (55) 0..1..2..3..4..5..6..7..8..9 (55) Total 4307 seconds Qvis3 0..1..2..3..4..5..6..7..8..9 (468) 0..1..2..3..4..5..6..7..8..9 (11837) Total 12622 seconds Qrad3 -extra -bounce 40 0..1..2..3..4..5..6..7..8..9 (3391) 0..1..2..3..4..5..6..7..8..9 (1976) 0..1..2..3..4..5..6..7..8..9 (1034) Total 9753 seconds Notes ----- Feel free to mail me any feedback youve got. Known Bugs ---------- One small area of HOM and one quite large one(bottom of lift shaft) Both of these are caused by the bug in vis, so its not my fault:) If anyone has got any advice as to how to get rid of it please mail me. I really hope it doesnt spoil your enjoyment of this level. Copyright / Permissions ----------------------- QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. You may distribute this .bsp freely, provided you include this .txt file and leave the archive intact. If you'd like to use this level in any other way, please contact me. If these files adversely affect your, or anyone else's system, I do not accept liability either in negligence or any other type. You have voluntarily accepted any risks of damage that may result from their use. Any loss you suffer from these efects is non-recoverable from me, and this includes financial, economic, or consequential loss.