=================================================================================== March 12, 1998 =================================================================================== Title : The Bloodshrine Filename : bshrine.bsp Author : James Parkman aka "gloom" Email Address : stdjhp@unx1.shsu.edu WWW Homepage: : http://www.shsu.edu/~stdjhp/Quake2/ Date of release : Description : This is my latest SPQ2 map, with a few new sounds, and some new/Quake classic textures. The map is designed as a Strogg "Temple" of sorts. I began playing with the religious Ideas presented in Quake I and carried over to Quake2 by the use of some of the "Q" symbols present in the later Q2 levels. The story is a semi-sequel to my map "Abandon all Hope", ... in that level you assassinated a Strogg Baron vying for the Makron title. The current story is continued below. As usual, let me know wheth4er you a)like it, b)think it's ok or c)want to rip out your hard drive and burn it ;) Carry on marine Additional Credits to: id - the best of the best. Robert A. Duffy for QERadiant http://www.planetquake.com/qeradiant/ RUST, the guys with the best Q2 entity ref on the net so far: http://www.planetquake.com/rust/ Felicia, my wife, for putting up with hours of non-stop editing oblivion. Everyone who takes the time to play and write feedback on my maps! ========================================================================================= * Play Information * Game : Quake II Level Name : The BloodShrine File name : bshrine.bsp Single Player : Yes. Cooperative : No. Deathmatch 2-8 Players : Yes (8 DM starts, all SP entities removed) Difficulty Settings : Yes (easy, medium, hard) New graphics : Yes - textures from wizard.wad and metal.wad converted to Q2 .wal, A couple of new textures created by yours truly. Anything else new: : Yes - sounds - Player sounds, weapons, and tank steps echo effects, "whisper" ambient whispering taken from track 4 on the Quake1 CD. * Construction * Base : new level Build Time : ~2 weeks Editors used : QERadiant 1.0b (builds 44-45 ) Compilation: Qbsp3 build time: 65 secs Qvis3 (full) build time: Too damn long. Qrad3 -extra build time: Way too damn long. Brushes: 1890 Entities: 487 ============================================================================================ Platform used : P-200 64MB RAM, Matrox mill. 4mb and 3dFX 4mb Known Bugs : None. Note- I had a chaingun spit up by a tank commander, but it would crash the game when I shot it, so I removed it... error of *INDEX: overflow* anyone have a clue what this is all about? -------------------------------------------------------------- The Story: -------------------------------------------------------------- "We've begun picking up strange transmissions from deep space, light-years behind Strogg held territories, in the unexplored void. The transmissions are only filterable through the most sensitive scanners. The signal consists of a strange repeated frequency, and after several months of study, we've managed to decode a fragment of the message. What we have discovered appears to be a series of scematics describing a "Psionic Nullification" device which the Strogg have manufactured in a bid for a new era of mental warfare. The weapon disrupts the flow of neural activity over extended periods of time, rendering it's victims near unconcious, in a comatose state. This device has been constructed on Charon 6, a rock in shallow orbit around a remote star on the far fringes of Strogg space. Deep scans pick up muted energy signals from this installation, which recon probes have determined to be an ancestral religious site, perhaps devoted to some primitive Strogg war-god. Simultaneously, we have discovered that the funding for this little project is being supplied by a certain Strogg Warlord, the newest candidate in the continual struggle for the Makron title. This warlord has evaded all attempts at negotiation and diplomacy. Unlike the late baron you so conveniently disposed of on Acheron, the new candidate is cunning and shrewd. He has thus far relied upon trickery as opposed to brute force, but rest assured, he is rumored to hold an entire contingent of Tank class troopers in his back pocket, and will not hesitate to deploy them liberally. Soldier, once again we need you to embark on a recon sweep of the area, and alert us to the threat offered by this situation. Good luck marine, we're counting on you." You've made your way from a remote LZ and find yourself staring at a small maintenance hatch outside the menacing Strogg temple... you can already hear the mindless drones heavy breathing as you grab your machinegun, take a deep breath, and wade into battle... the BloodShrine awaits. -------------------------------------------------------------- * Loading information * To load this Q2 map: I've distributed this in a pakfile so you don't need to screw around with all the sounds and textures. Just make a new directory under your Quake2 dir: Example: D:\Quake2\bshrine\ Then copy the file pak0.pak and this to the new directory Run Quake with the parameter +set game