DMPlus is a server-side Quake II mod that enhances deathmatch gameplay in a variety of ways. Version: 1.2a Author: Byte Me (dwimmers@siscom.net) Date: 07Mar98 Version 1.2a is now compatible with the point release (Quake II version 3.14 as of this writing). I've also changed the map list file name to maplist.cfg. This map list is now cycled through in order as the default, or randomized as an option. FEATURES (version 1.2a) By setting up a list of your favorite maps, you can play maps in a cyclic or random fashion. To do this, simply set up a text file called "maplist.cfg" in your root Quake II directory, and put each map name on a separate line. If you don't use the random option, the maps will be played cycled in the order they are listed. Included with the mod is an example maplist.cfg file which has all of the base Quake II maps listed alphabetically. Feel free to change this list however you want. Remember that the "maplist.cfg" file needs to be copied into your root Quake II directory in order to be found. NOTE: Even though the first map picked will be from the list, you should still set up a map call (like +map base1) in your server command line string. This will "kick-start" the Quake II engine into looking for a map, at which point the list logic is executed. The included mod also contains the following optional enhancements (with more to come in future versions): 1. Random map play If the random option is used, the maps in maplist.cfg are played randomly instead of in order, with no map repeated twice until the entire list has been played. 2. Kill-ratio based scoring. Tired of people who win levels just because they blindly shoot at everything in site, even though their kill ratio sucks? Then try this feature. I think you'll find it greatly enhances deathmatch play. Points are based on kill ratio multiplied by frags. In order to win a level, you need to have a minimum number of points (controlled by the fraglimit cvar) and a minimum number of frags (controlled by the fragmin cvar). A couple of good numbers that I've found for 6 to 8 players is to set the point limit (fraglimit cvar) to 40 and to set the minimum number of frags (fragmin cvar) to 15. You will be able to see all vital information when the scoreboard is displayed, including what the point limit and frag min values are. Additionally, the number at the top right of the deathmatch client screen (that normally shows your frag count) has been changed to display your current rank. 3. Removal of BFG. Quake II is a big improvement over Quake in terms of weapon balance except, in my opinion, with the BFG. I've played enough deathmatch, and heard enough complaints, that I'm convinced that having the option to remove the BFG from deathmatch play is a Good Thing. With this option turned on, the BFG will still be visible, but nobody will be able to pick it up. SETUP To play this mod, simply copy the gamex86.dll file into the folder of your choice (I made mine dmplus) and point to it like you do every other mod. In order to enable a particular feature, you'll need to add in the appropriate bit mask to a cvar called modflags. Add the masks to modflags as follows: 1 - Random map 2 - Kill ratio 4 - No BFG For a dedicated server, set up a command similar to the following: quake2.exe +set dedicated 1 +set game dmplus +set modflags 7 +set fraglimit 40 +set fragmin 15 +map base1 For a listen server, set up a command similar to the following: quake2.exe +deathmatch 1 +set game dmplus +set modflags 7 +set fraglimit 40 +set fragmin 15 +map base1 For news and updated downloads for DMPlus, check out www.siscom.net/~dwimmers/quake2 If you have any questions, comments or bug reports, feel free to contact the author at: dwimmers@siscom.net Enjoy!