FILE INFORMATION ---------------- Title: Zelda Quake Beta1 Author: DarkAngel of DiJiT Entertainment Files: zqbeta1.zip - The game files zqbeta1.txt - This document Special Thanks to: Custents, for providing the basework of quakec Inside3d, for helping me when I got stuck Shadowgate (I used some of their music) Zelda and Nintendo, for making such a great game Known Bugs: You start out with a shotgun in your arsenal. Sorry bout that, but for some reason, quake does not want the shotgun out of your arsenal. If you want to play the game to it's fullest, do not use that weapon! It's much more fun and challenging! Story: Link wakes up with a chill. He's in Kariliko, a small mountain town in the northwest. It's quiet outside, and dark. Must be nighttime. Link gets dressed and walks outside. It's quiet, not a fire burning. Nobody is left in the town. It's a good thing his house is hidden over a hill. Link walks to the shop...cause it's the only building with a torch still lit. Nobody is in the shop. Link knows that he has to grab those bombs... Something moves. Pulling out his sword quickly, he open the cabinet. Theres Bato, the shop keeper. Hiding. "What happened here?" Link asks. "The knights from the north, they came and took everybody!" Link knows where the cave is to go north, and he tells Bato to stay put. He's got to find his father. *This story will be much more involved when the game is finished* --------------- Type of mod --------------- QuakeC: Yes MDL: Yes Sound: Yes Map: Yes ------------- Type of play: ------------- Single Player: Yes Deathmatch: No starts, not really meant for it (but could be cool) Cooperative: No starts, same deal as above. NOTE: I am not in any way affiliated with Nintendo or Zelda, and I am not planning to use this mod as a commercial product. So please don't sue me! Send comments on the below "To Do" list or complaints to: dmrb86@alaska.net "To Do" Maybe remove client "pulling" to make deathmatch or coop cool. Basically, make it so that the two players can be on different "maps" in the world. But still be able to talk to each other. Add all the levels of course. Add all the weapons, etc. ----------- Features ----------- Weapons: 1. Sword (standard) 6. Bombs 7. Bow and Arrows Maps: There are 4 in the demo. The town, the shop, the dungeon, and the encampment Monsters: Knight, Guard postman, Bat, and "Demon" boss guardian. Will include most of the original zelda monsters! ---------- How to use this mod ---------- LEGAL NOTE: This mod may not be copied or especially sold! It can be put onto the web if this text file is included ONLY! Put all the files and subdirectories into a subfolder in your quake directory. Usually "zeldaq" Run quake using this command line: quake.exe -game zeldaq -winmem 14 +map cave1 SEND ALL COMMENTS/SUGGESTIONS/FLAMES TO dmrb86@alaska.net