This is Sailor Moon Q, Beta 0.4. a Total Conversion in progress. You MUST have REGISTERED Quake to play this. If you havn't already, unzip this to a Subdirectory in your Quake folder named "smqbeta4" To run it, while at the DOS Prompt, chnage to your Quake directory and type: "quake -game smqbeta4" which assumes that you extracted the PAK file to X:\quake\smqbeta4, where X is the drive letter. Here is a Quick rundown of what each Scout can do: Moon: Rocket Launcher has been changed to Tiara Throw, and Lightning Gun now uses Cells to heal yourself Mercury: Shotgun changed to Ice Blaster and Grenade Launcher Changed to Freeze Gun. Can also stay underwater for 30 secconds instead of 15. Mars: Axe changed to Fire Touch, Nail Gun changed to Celestial Cannon, Super Nail Gun change to Swirling Fire, and Rocket Launcher changed to Burning Mandala (I hope I got the names right) Jupiter: Rocket Launcher changed to Surpreme Thunder Venus: Axe Changed to Love Chain Grapple, Nail Gun changed to Cresent Beam, Super Nail gun changed to Super Cresent Beam (Hold down fire to charge it up!) and Lightning Gun changed to Love Chain Encircle Chibi-Moon: No Changes yet. Uranus: Grenade Launcher changed to Shockwave, hold down fire to add extra mini-flames. Neptune: Can only stay underwater for 15 Minnutes. Pluto: Nail Gun changed to Teleport Marker. Uce once to set marker, use again to teleport back to marker. Super Nail Gun Chnaged to "Switcher-Roo" Aim at monster, fire, and you and whoever you fired at switch places, and they take damage. Saturn: No Changes Made. There is also an Optional Laser Tiara Sight and flashlight that you can use by typing impulse 45 a few times in the console There are a few extra Multi-player modes thrown in, in case you choose to run this on a Quake server. Here's an explanation straight from [SMC] Jupiter: To play the true coop mode, you must have Deathmatch set to 1, coop set to 0, and teamplay set to a combination of the following: 1 - Quest mode (REQUIRED to play coop mode) 2 - Teamplay mode (this is for normal deathmatch with teams) 4 - Weapons - (weapons stay after picking them up, instead of having to wait for them to respawn) 8 - Backpacks - with this flag set, if you die, nobody can take your backpack but you. 16 - Fulldark - the 'nightmare' full-dark mode. Don't forget your lasersight (impulse 45, use it twice to turn on the spotlight) Now, each of those are seperate flags. To use them, add the numbers up of all the ones you want to use, and that's your teamplay variable.. For example, if I wanted to play Quest mode in fulldark, that's 1+16, or 17, so I type teamplay 17 at the console. So, basically what you do is, load up quake, start a new deathmatch game, then go to the console and type the following: deathmatch 1 teamplay x changelevel start Weapons MDLs will be later, as will new maps and whatnot. Give us a break, it's hard to do this kind of stuff! Our page is currently located at http://mauls.com/smc/ but it'll probally change at a later date. We're working hard on this, and this is only an extreme beta, but we do like to keep people happy by releasing something of our work everyonce in a while. Enjoy so far! (Note: if anyone wants to run a SMQ Server, let me know at truuper@roanoke.infi.net !)