CyberDawn TOTAL Conversion -- version 2 (public alpha test) ----------------------------------------------------------- Author : S I M I T A R -- "We destroy worlds" Web Page : http://www.oz.net/~simitar/index.html E-Mail : sgalbrai@linknet.kitsap.lib.wa.us File Name : cdawn2.zip Version : 2 (public alpha test) Type of Modification -------------------- Models : Yes mostly new skins Maps : Not Yet Quake C : Yes source not included Graphics : Yes Sounds : Not Yet Installation ------------ 1) Unzip recursively (pkunzip -d cdawn2.zip) in your quake directory 2) Launch Quake from your quake directory by typing -- quake -game cdawn 3) See The Serpent Lord's truly comedic Quake skills in action as a slightly outdated demo rocks you 4) Start a new game and whoop some booty (DOS Batch file (cdawn.bat) included for convenient launching) Description ----------- Play a robot destroying other robots. You get a rapid fire perforator-like weapon that can be modified to shoot any type of ammo. You have 500 health, and your weapons are also 5 times as powerful, but your enemies are 5 times as powerful too. The shambler robots are extra big (we privately refer to them as "sentinels".) They shoot death rays from their eyes instead of lightning. The spawn/tarbaby/blob robots are metallic shapeshifters that can disguise themselves as almost any pick-up item. Players with force shield power-ups (armor) give off sparks the same color as the type of armor they are wearing when they are hit. Weapon Ammo Description VibroAx none Good close range finishing attack Unigun - Buckshot 1s Standard Unigun mode small sight Unigun - 4 Shot 4s wide spread, 4 dot laser sight Unigun - Nails 1n triangular pattern, 3 dot laser sight Unigun - Slag 3n melts 3 nails into a glowing projectile Unigun - Grenade 1r bounces off of walls at close range Unigun - Rocket 2r most damaging weapon. dangerous to use Unigun - Death Ray 1c Works underwater, beam laser sight. Press X to toggle the laser sight and flashlight Press V to change the point of view Press H to shoot horizontally even when looking up or down Press V then H then look down (PgDn) for an overhead view Permissions ----------- Of course you can play this and redistribute it as long as you don't make a profit from it. If you are interested in profiting from this conversion let us know. Do not modify and redistribute any part of this archive that are the original works of Simitar. If you redistribute this archive, do not modify it. Don't forget to give us credit for our creation. If you are interested in any part of the source code, want to know how we created something in CyberDawn, or want to contribute to the project in any way, send e-mail to "The Serpent Lord" at sgalbrai@linknet.kitsap.lib.wa.us Some of this file is the original work of id Software, and should not be used without their permission. If you have any information about id Software's position on partially modified models, please let us know because we are developing a shareware version of CyberDawn. History ------- Version 1 -- "partial conversion", new skins, rapid fire weapons, robotic gibs, modified lightning. Version 2 -- Decided to go "total conversion" no new maps yet. shapeshifters, 5 times as much health and damage for everything. Known Bugs ---------- 3rd person POV is lousy in deathmatch. Is there a way to fix this? let us know! E-mail bugs to sgalbrai@linknet.kitsap.lib.wa.us Also by Simitar --------------- Squawk Quake TC - an early public alpha test is available See our web page for details. Squawk Role-Playing-Game - see the complete illustrated rules on our web page now. Simitar Plug-Ins - invisible and shapeshifting monsters that you can use in Quake compilations and conversions. It is available at ftp.cdrom.com/pub/idgames2/ in the quakec/monsters directory. Simitar Clan - Currently being organized, soon to be registered, and still have room to accept new members. e-mail "The Quake Guy" at gmapes@linknet.kitsap.lib.wa.us