friday august 1st, 1997 ================================================================ NOTE This is a big level and needs more than the standard 8 megs of memory to load. On my machine it will run with 9 megs but i'd suggest giving it as much spare memmory as you got. Run Quake with the -winmem # parameter, where # is the amount of megs of ram your giving quake. Also I wouldn't suggest higher than minium resolution. ================================================================ Title : Vivisect Six Filename : v6.bsp Author (Map, Skins, Textures) : Zied Rieke Email Address : Riekez@carleton.edu Please mail me about this level - I love/need feedback - especially feedback that says more than "I really liked your level" Description : Full Quake map and patch, designed for Single play, Coop and Deathmatch Code, Suggestion credits to : Nathan Vasil Additional Credits to : id software - My heros, inventers of a new way of life Hipnotic for textures Ben Morris for WorldCraft Crash for copywrite page Level name and late teen years identity : Skinny Puppy ================================================================= About The Code Nathan lived with me for a couple of days and did all the code for this level. Now he lives a couple of blocks away and you can contact him through my email address no problem. He too dreams of working for a video game company some day. He did too many little fixes and patches to remember or mention here, but some of the ones that come to mind are: Multiple player starts (to use this patch in your level-just put in more than one normal player starts) Ogre AI (Ogres move in a random direction when you have the higher ground) Fiend AI (Fiends check their left and right edge to see if they can make a jump before doing so) Enforcer and Flying Enforcer AI (Flying Enforcers are basically a new monster, monster_enforcerfly. Both use a aiming code that compensates for circle strafeing and other simple non linear movements) Slow Strobes (The timing of the slow strobe light setting was changed to try and match my blinking texture) No trigger_secrets in Deathmatch Triggers take "Not in easy" "Not in normal" etc flags ================================================================= Other Levels by Author : Dextromethrophan (Quake) http://www.cdrom.com/pub/quake/levels/d-f/dxmf.zip Three of Clubs (Quake) http://www.cdrom.com/pub/quake/levels/deathmatch/0-3/3oc.zip (This isn't a deathmatch level, its a single player level, it got to this directory by means of a long and complicated mistake) ================================================================ I am actively seeking employment in the games industry. If you can help, please get in touch. ================================================================ ================================================================ * Play Information * Single Player : Yes Cooperative : Yes Deathmatch : Yes (I never tried it with anything but Reapers please email comments as this is my first deathmatch attempt) Difficulty Settings : Yes (only normal and hard have different monsters) New Sounds : No New Graphics : Yes Some new textures derviative of ids and hipnotic textures from SoA. Also an Enforcer Skin. New Music : No Demos Replaced : None * Other Stuff * Base : New level from scratch Editor(s) used : WorldCraft 1.1a, Paint Shop Pro 4.0, Meddle, Qped Known Bugs : None Build Time : since my second level (a month maybe two months I'm not sure) Texture Wad used : get yerself Base.Wad from The Forge (worldcraft editing site) Compile machine : P100, 98mb RAM, some kinda Cirrus 3D card. QBSP Time : maybe an hour Light (-extra) Time : 14900 seconds (almost 5 hours) VIS (-level 4) Time : about 14 hours (I did this four times!) * Additional Information * Unzip into the quake directory Choose Run from your start menu, type "c:\quake [or whatever] -game v6 +map v6 -winmem 9 * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. Authors may do whatever they like with the new textures and skin so long as they credit me and this level in their use. Authors may include this progs.dat with their levels so long as they credit Nathan Vasil and this level in their use. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my express written permission. Don't even TRY and put it on a cd-rom by saying that you asked my permission and I didn't reply within a certain time period so you took that as a yes!