Standard Button and Door Combination - by Mark "DR_Destructor" Rohrer The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab TEXTURES: Any texture, your choice. Button-like textures are obviously the best choice. ENTITIES: func_button, func_door WHAT TO DO: First, make 3 brushes, 2 for each part of the door, and one for the button that will activate the 2 parts of the door. Assign each of the brushes the desired textures (+1button and door03_2 were used in the example). After that, assign the func_button entity to the button brush, and func_door to each part of the door (the other 2 brushes.) Now, make up a common 'targetname' for each of the door brushes, and 'target' the button to this name. Set the 'speed' and 'angle' on them so that the doors retract in the intended direction, and the button moves back in the desired direction. Assign the button and doors 'sounds', and you're done. OPTIONS/COMMENTS: Buttons can also be set into the floor, the ceiling, and even at odd angles in sloped walls.