The Liquid - By 'R' ********** Level Name : The Liquid Level Type : DeathMatch Number Players : Up to 8 Maker : 'R' (DJ Reather)... (me!!!!) Makers Email Address : DJ Reather@aol.com Makers Url : http://members.aol.com/djreather Time Taken : 8 hours Version : 0.27 Number of Start Places : 9 QBSP Time : 30s Light Time : 44s VIS Time : 3hr 2m 20s (Level 4) Start Date of Making : Monday August 2nd 1998 Complition Date : Monday August 4th 1998 System Used : Pentium 150 Mhz, 32 Mb RAM, VX System Requirments : Pentium, 16Mb RAM Other Levels : Hyperventulate The Toxic Waste Plant Water Palace The Gib Room Comments : Errr.. well, Enjoy it! About The Level *************** This level is one of my favourates, it came from an idea which as knocking about my head for some time now. Basically it is a large room which contains a slime trap in the center. Floating above the trap is a big network of floating water rivers, which form a big spaghetti like mess in a three dimensional area of space. Hidden in this spaghetti jumble is loads of ammo and weapons. My favourate part of the level is the trap which lies below the floating rivers. This trap triggers every minute, causing the entire floor to move into a hole in the wall. Any unfortunate players on the floor fall into a pool of skin-burning slime. A large part of the fun is waiting for the trap to trigger, because you know your going to die, its just a matter of when. This level is best in deul between two humans, but bots still work fine. I have put weapons and armour on the trap floor to entise unsuspecting bots onto the deadly moving floor. The Story ********* "Who ever claims the most heads, will be declared the Quake God!!!!". With a shiver going down your back you turn towards the teleporter, knowing that it is now you must prove your self. Fear is not an option, courage is all that separates you from the rest. You remember the words of your father... "son, my child, to become the Quake God, you must challenge all other challengers, be braver than the rest, fight with spirit and not greed, but most of all, you must be more intellegent than any other fighter." Clutching your fists together, you wait for the noise of a operational teleporter. With a sudden hiss, and then a cold windy sound, you know it is time. Enter the arena known as 'The Liquid' and fight for the right to be called... Quake God. 'The Liquid' arena was built thousands of years ago when the Quake tornement first began. A strange mass of liquid floats above an ancient pool of slime, defying gravity and bewildering many scientist to how it stays up. The slime in the pit below flows from a deep underground lake which is now believed to millions of years old. The battle to claim the Quake God thrown as been fought every 9 years over the last 5 thousand years, and each time, only one man finishes it alive. The challenge set before you is a simple one, don't die, only kill. Other Ideas for Levels ********************** I am considering making an Hyperventulate 2. This uses the same principles as the 1st (completely submerged) but with a more advanced level design. The second level which I am considering to make is a level based around a singing ship. The ship would be 2/3 submerged and would contain things like corridors, rooms, a cock-pit, engine room...etc. Email me on your opions. Other Information ***************** If you have any ideas or you want to wish to have more information, then email me : DJ Reather@aol.com Visite my site : http://members.aol.com/djreather Cheers a Bunch.... DJ Reather 'R'