File Name: Fielddm.zip Title: "Field of Deathmatch" Author: Elfrink Author e-mail: mtait01@mail.coin.missouri.edu Editors used: World Craft - THE Quake editor! About the Author: I have created many DOOM levels using DEU, but you won't find them because I never uploaded them. If you are interested in them, I could send them ta you via e-mail. This is my first Quake level I'm uploading. My next project may be a cooperative level, with a city theme, and multiple exits, and a huge city layout. Methods of play: Deathmatch, DEATHMATCH, DEATTHMAAATCH! 16 deathmatch spawn spots. I could only find 8 desirable locations, so I positioned 2 in each location, one above the other. This prevents a lot of telefragging, especially with 16 reapers/players. Description: A large field open to the sky, with several structures on it. Plenty of ammo, because it is hard ta hit a good player who is running around on the field. No invulnerability, but I did include a Quad damage, and the lightning gun. The lightning gun's range isn't very far, perspectively. I also included a ring of shadows that is kind of hiding, but not secret. Great for play with reaper bots, 4-8 do the trick. I tried ta make it so dat you had ta be good ta get da Quad damage, or lightning gun. If you see somebody making a run for it, pull out your shotgun, and blow his legs off. The regular shotgun is fairly effective in this level, but no matter where you start, you fall on to a weapon. Known bugs: If you die towards the outside of the field, rather than the center, the sky appears grey. Also, some nailgun ammo, and cells dissapear if viewed from a goofy angle. Legal Crap: If you distribute this level, please include this readme file, unmodified. If you want the map, or rtf file for this map, e-mail me. I'd be happy ta hear any comments ya have. PLAY FIELDDM NOW!!!!