Date: 2/14/98 =============================================================================== Title : Falling Sky Filename : FALLNSKY.BSP Author : Jay Vanover Email Address : vanover.9@osu.edu Description : Nice Deathmatch only level with 4 stacked floors and moderately sized open areas. There are two bunkers on each floor & a couple of sniping spots. Plenty of health & weapons. Also, there is a hidden area that makes the sky "fall" on other players & gibs them. Only allowed once per DM session. Here's a hint on its location: "glub glub." Map supports up to 8 people. Tested with Reaper Bots & have experienced no problems. Other Quake Levels By Me : Fear No Fall (FEARFALL.BSP) and Flee, a 3-map espisode. =============================================================================== * Gameplay Information * Single Player : No Cooperative : No Deathmatch : Yes (8 starts) Difficulty Settings : No New Sounds : No New Textures : No New Graphics (LMPs) : No New MDLs : No Demos Replaced : None =============================================================================== * Game Construction * Base : New level from scratch Editor(s) used : Virtus Deathmatch Maker v1.1 Virtus Walkthrough SE Known Bugs/Leaks : Zilch Build Time : About a week Machine Used for Compile : A blazin' P-100 ;-) BSP Compile Time : 6 min Light Time : 4 min VIS Time and Level : 7.5 min * How to use this level * Unzip FALLNSKY.BSP into your id1\maps directory and type MAP FALLNSKY at the console. * Any Other Comments? * Feel free to tell me what you think of this level. =============================================================================== * Copyright and Permission Information * Authors may use this level as a base to build additional levels. But why would you want to? You can probably come up with something better. Distribute at will! Just include this text file & BSP file, unmodified.