DM6-ish - August 1998 ================================================================ Title : DM6-ish Filename : dm6ish.txt (this readme file) dm6ish.bsp (the level itself) Author : Aardappel (Wouter van Oortmerssen) Email Address : wvo96r@ecs.soton.ac.uk Web Page : http://www.ecs.soton.ac.uk/~wvo96r/quake/ Description : DM for 2-8 players ideally, structure almost identical to DM6 Additional Credits to : Don (Brick) for helping out, advice & playtesting, the Qoole people for such a good map editor, our sysadmins for letting me hog their servers for weeks, and, um, id :) ================================================================ * Play Information * Single Player : Well there are no monsters :) Cooperative : Eh? Deathmatch : same as DM6 Difficulty Settings : No New Sounds : No New Graphics : non-quake textures from here and there New Music : No Demos Supplied : No * Construction * Base : New level from scratch Editor(s) used : Qoole Known Bugs : r_speeds and maxsurfs (grey bits) etc not optimal :) Build Time : vis about 5 hours, rest quite fast Texture Wad used : Original quake, + various from doom/hexen. Compile machine : sun ultrasparc 300mhz, 256Mb Ram QBSP Time : About 5 minutes? Light (-extra) Time : About 10 minutes? VIS (-level 4) Time : About 5 hours? Summary of the level ==================== The map is supposed to have the same interconnect and weapons etc. as DM6, as its sort of a "tribute", so if you know DM6 you should feel at home instantly. I had an idea for an architecture which was pretty much ideal for the DM6 structure, so that's why I chose to copy it. Due to my usage of tons of non-90 degree surfaces the level is a bit slower than should be, and may grey out on non GL systems (you can avoid this by setting r_maxsurfs and r_maxedges to higher numbers). Otherwise good fun and as playable as the original. ============================================================================== * Copyright / Permissions * You now the drill: don't tamper with the archive or anything in it. Cheers. Distribution in any way is ok. Hey, you could even ask me :) Wouter van Oortmerssen (aka Aardappel)