Monday 3rd February, 1997 ================================================================ Title : DCDM4 Filename : dcdm4_id.bsp Author : Dario Casali Email Address : dario@casali.demon.co.uk Homepage : http://www.casali.demon.co.uk/dario/home.html Description : This is the second level I have converted to ID's textures, hence the name. If you'd like to see screenshots of the level with my own textures, go to my homepage. You can also find info about PRODIGY ONE & TWO - my single player levels. The idea for this level was to hold the maximum number of players, so I have laid it out fairly well, with essentially three height levels - Water level, Ground level and Upper level. The water is easy to get to and has two exit points, The Upper level has two access points. There are two of every weapon and more than enough ammo and health for a DM1 game with 20 or more players. It is possible to get the gray brush effect in two places but these places aren't for standing around looking for gray brushes, if you do, you'll get toasted. Additional Credits to : Yahn Bernier for BSP - a very good editor : John Carmack for the Quake engine. : Kevin Cloud and Adrian Carmack for the textures used. : Steven Polge for the Reaper - Nice target practice. Info about the Author : I recently graduated from Oxford University and created Doom levels for three years before converting to Quake. I enjoy nothing more than toasting all other players in deathmatches inside my own levels. No-one I have ever met can beat me in my own level (har har...) Other Levels by Author : 16 levels in The Plutonia Experiment, Final Doom. 4 levels in Evilution, Final Doom. Over 50 levels for Doom and Doom2, inlcuding "The Punisher" and "Thebest" deathmatch levels. For Quake : DCDM1, DCDM2, DCDM3, PRODIGY1 Author's plug : I've just joined a formidable new games company that will be making games with the Quake2 engine, so if you like this level, look out for us: Valve Software. ================================================================================= * Play Information * Single Player : To look around Cooperative : No Deathmatch : Yes (15 starts) * Construction * Base : New level from scratch Editor(s) used : BSP, latest release. Build Time : Total about two weeks Texture Wad used : quaketex.wad Compile machine : Pentium Pro 200, 64mb RAM QBSP Time : 194 secs Light (-extra) Time : 603 secs VIS (-level 4) Time : 14616 secs Brushes : 803 Entities : 183 * Other Info * Unzip into the quake\id1\maps directory (create if necessary). Launch Quake, go to the console and type: map dcdm4_id * Copyright / Permissions * Authors MAY take brushes out of the MAP file and use them in their levels, the MAP file is on my homepage. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP or it's MAP file on any CD or distribute it in any way without my permission. You may not distribute screen shots of this level in any form other than electronically.