THIS IS AN UNFINISHED "BETA" RELEASE ************************************************** January 10- April 3,1999 ............... Brooklyn, NYC -------------------------------------------- FILE TITLE: AquaQ2.sit/pak2.pak FILE NAME: The AquaQuake Mission Pack 2 AUTHOR: Squonkamatic for the People!! EMAIL: snyland@earthlink.net URL: http://aqua.macquakeinfinity.com DESCRIPTION: 10 custom made waterQuake levels, all exiting into each other, all intended to flow together as a waterlogged "mission" at an abandoned upstate resevior complex [and related overspill bogs] that feeds NYC's thirst for pure blue GL water, plus two contibuted maps by other authors that make mine look kinda silly, don't they?. --------------------------------------------- MAPS: 1) The Squonkertank 2) The Deep End 3) The Swamp 4) The Quad Pond 5) Pineapple Marsh 6) The Bog 7) Lagoon [unfinished] 8) Borys5 (aquaE2M8) 9) Tarawa 10) Isthmus 11) DeadSquonker 12) q1_q2dm1 - bonus map HOW TO USE: First, open the "AquaQ2.sit" file with your favorite decompression application. Go into the resultant folder and open each level's respective folder and place the .bsp files into the maps/id1/Quake folder in your main Quake directory. To start the cycle of maps as intended, boot up Quake and pull down the console (the "~"/tilde key) and enter "map sqtank" (w/o the quotes - Mac users can also just drag the "sqtank.bsp" file itself onto the Quake icon and drop it to start). -------------------------------------------- SINGLE PLAYER: yes - your mission is to enter a series of holding tanks and overspill ponds at a resevior complex and clean out the unwelcomed infestation. Your goal is to leave nothing alive when you exit each level. "No prisoners." COOPERATIVE ENGAGEMENT: no - "I work alone" DEATHMATCH: yes - all levels tested with Reaperbots to great satisfaction. NEW TEXTURES: not yet QUAKE C: what's that? KNOWN BUGS: These are my first maps, I smoke too much herb, things get misplaced - you get the picture. ---------------------------------------------- EDITOR USED: JQT for the Mac!! BASE[S]USED: all new maps from scratch, two of which were donated BUILD TIME: about 22 days spread over eight months ---------------------------------------------- NOTES: This is ANOTHER redux version of the AquaQuake Mission Pack, this one a repackaging with 2 new levels by other authors and 2 others that I haven't finished yet. As stated, these ARE more or less my first maps, so play them with a grain of salt on your tongue and with a sense of humor. I will be adding more levels (and hence issuing new versions of this package) as I get more work on them done - Until then, enjoy!! THESE MAPS ARE DEDICATED, WITH THANX, TO Borys The Polish Quake Freak for his "AquaE2m8 map and encouragement; Steve Thoms for "Q1-Q2Dm1"; Ricardo Sheets and DJReather for playtesting and further encouragement; Giles Williams for JQT, MacQFE and being a Pal; whomever was responsible for VISAGE (how have I lived without it?); Steven Polge for the Reaper Bots; Paul Davidson for HELLMAKER for MacDOOM editing - great practice for making Quake levels, BTW; DogStar for taking me onto Quakeintosh; Blue, JVOX, Maddes, and everyone else who's plugged the AquaQuake Vault; DJReather/"R", Doug "Opulent" Merrill, Bruce Oberleitner/"The Demolition Man", Matthew-Stewart Smith, and Mark "Lucifer" Brown for making the Quake levels that inspired me the most; all of the Quake Boyz from Disassociate (yo we need our own server!!); LuciferBILL and the rest of the gang at ASANet's Quake servers for letting me lag their system every once in a while and blasting me into pieces; Bill Morris for the modem help and showing me how to call up the crosshairs; MacSoft for porting Quake to Mac; and id Software for coming up with Quake (and DOOM) in the first place. Authors are discouraged from using these levels as the base for new maps. You MAY distribute this archive INTACT (if possible) in any electronic means availible, so long as NOBODY PROFITS FROM its distribution. ---------------------------------------------- ---------------------------------------------- Visit the AquaQuake Vault for more wet, watery classic Quake maps at http://aqua.macquakeinfinity.com ---------------------------------------------- ---------------------------------------------- OUR STORY SO FAR... Even though Shub got snubbed, that doesn't mean that the fighting, for you at least, is over. Far from it. Aside from the Black Market arena deathmatches you have been taking part in to make a buck during the "down time" (and those stints as a hired gun on someone's CTF squad), you have decided to go legit, and hire yourself out as an "extermination consultant" for one of the private contracting firms (which shall remain nameless) that have taken over the mopping up of Quake's last minions still holed up in our dimension.....and on our planet, in particular. It ain't much pay, it's extremely hazardous work, but it keeps your skills sharp and might encourage your superiors at UAC to look the other way as far as your extracurricular activites are concerned. So about half way through your first month at the firm you are trying to snap out of a THC hangover in the HQ recroom one morning over a steaming cup of free company joe and staring at the seconds ticking off on your comlink/chronomitor's LCD display when you are abrptly summoned to Ops over the PA. You take a last swig of too-hot coffee and grudgingly rise from your bench, absentmindely sling your shotgun over your shoulder, slap on yer helmet and slog off down the corridor for another day on the job. But you immediately tighten up on entering the melange of antiquated, rust-tinged machinery they laughingly refer to as their Operations Center at the sight of the Old Man himself giving instructions to the little schmuck that runs their Slipgate controls. Another officer wearing an all black Irregulars uniform looks up from his datapad at your entrance and stares at you a second, then clears his throat loudly. Heads snap around. "Lietuenant Squonk!! Front and center!!", barks the ape with the bars on his shoulder known affectionatly as "The Gimp" for his noticable lack of the majority of his left leg and the hydrolic, pneumatic, gunmetal grey prosthetic that substituted. The black garbed officer opens the rail around the teleport pad and gestures inside. You step up, wishing that another mouthful of that java was making its way into your belly, and he closes it behind you. "None of that dropship bullshit here, Trooper - can the smoke", growls the Gimp. You crunch it out on the pad and then realize that they are indeed warming up the Slipgate, but nobody else has been summoned but you. Oh Hell.... Now the Old Man catches your gaze, something you don't particularily enjoy - he's seen too much, sent too many good men to die. And now he's speaking to you. "Ever been to Hudson County?" A nod is all you can manage. "That's what we were told. Well you're going back. We've taken on an account at a resevior complex upstate. Our job is to go in with minimal staff and clean the scum out of the holding tanks - they're clogging up the flow. You're gonna be our advance party, Lietuenant, and I hope you know how to throw a good one." "Nothing fancy - got it, Squonk?" snarls the Gimp. "NOBODY gets a bonus first month, so don't bother trying for one." He coughs. "Again." "And no prisoners this time", whines the little weasel at the controls panel. "We can't afford the extra Slipgate juice anymore." "Just establish a foothold, scout out their numbers, exterminate any hostile forces encountered," continued the Old Man, "and get to the Slipgate at the far side of the overspill bogs - it's already keyed to bring you right back here." "Exterminate....with extreme prejudice", adds the figure in black with a quiet, lisping voice. "And Mr. Miron is quite right - don't worry about bringing anything back with you anymore. The intelligence they have access to is of minimal significance at best, and we eventually had to kill them anyway", says the Old Man with a shrug. "You'll find all sorts of tools to help you with your work scattered about the complex that were abandoned by the garrison there after the invasion. Use your head, Lieutenant, and you'll make it back in time for supper." "And we'll be sure to have a med-tech waiting to welcome you home" sneers the Gimp. Bastard. "We hear you like to work underwater", the man in black adds. "This is your big chance." "Any questions? finishes the Old Man. "Uhh, sir?" He nods at the little schmuck.....and TZZZZZZIP! Vision fogs and focuses, and you come to your senses with your shoulders bobbing just above the surface in what appears to be a long, stone walled holding tank or access channel, the ceiling about a foot above your head. Standing on some sort of platform attatched to the wall. Lord knows how deep the water is.... Then it hits you: they didn't give you time to go to you personal arsenal! Dammit!! Making a mental note to give that little weasel Miron a World of Shit for sparking you off too soon you fumble back your left glove to get at your comlink and issue a priority recall code, then remember that it's sitting back on your table in the recroom next to that abandoned free cup of still-hot company joe. When it rains, it pours. Establish a foothold, Hell - you're gonna have to shoot your way through. You tighten your helmet strap, pump a round into the shotgun breach, and gingerly search around with your foot, trying to find the edge of the platform, almost loosing your balance as it suddenly slips into nothingness. "Christ, there could be ANYTHING down there", your voice echoes hollowly in the lonely gloom over the sound of rippling water. So saying the expressions "exterminate with extreme prejudice" and "no prisoners" to yourself, you suck a deep lungful of air and pitch yourself forwards into the chilly blue GL water, your finger on the trigger once again...... [SQ 9398]