Saturday, July 18th 1998 ================================================================ Title : Amenotep Filename : Amen3.bsp Author : Dilvish Other levels by author : Double.bsp, Skein.bsp, Tut.bsp Email Address : arnaud.ml@hol.com Description : A DM level with a Maya look to it. Additional Credits to : Id software for QUAKE! Ben Morris for Worldcraft The guy (guys?) who created these beautiful Maya textures (sorry, I don't remember who it is, but thanx all the same!) ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Music : No CD Track : None Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Worldcraft Known Bugs : None (I think) Build Time : 1 week? Texture Wad used : Maya Compile machine : P133 24 meg RAM :( * Other Info * I've realized that the "windtunnel" system in Quake was a bit under-used in the game, so I decided to see what other tricks could be invented with it. This is the result. I'm sure there are more, but hell, I've got only one brain for me, myself and I. Try to jump up at the foot of the central truncated pyramid! One more thing: this is the last map of a group of four interlinked maps, including, in order of appearance: Double.bsp, Skein.bsp, tut.bsp and this one. Please write me an email to tell me what you thought and offer ideas and criticisms. thanx :Dilvish Copyright / Permissions * You MAY NOT play on this map without written consent of your parents, the local McDonald's manager, the President of the USA and God (or at least His son if He's not available). What do I care what you do with it? And if I did, what could I do?