November 16, 1997 ================================================================ Title : Acrid Alloy Filename : acridall.bsp Author : Mike Daugherty (aka Jerkoff) Email Address : ninbroke@silcon.com Homepage : http://www.geocities.com/sunsetstrip/alley/8921 Description : Capture the Flag level for Quake Additional Credits to : id Software, for Quake Ben Morris, for Worldcraft Zerstorer Team, for some textures. Thanks to all who helped test this out. ================================================================ ---------------Play Information--------------- Level Name : Acrid Alloy Capture the Flag : YES Comments : Brand new CTF level from scratch. I've included a screenshot of where the one secret is. ---------------Construction--------------- Base : built from scratch Build Time : Started building on 10/15/97 - worked off and on since then Entities : 433 Brushes : 1495 BSP file size : 1.19 mb ---------------Compile Info-------------- * Executing QBSP... Transparent water QBSP with Hipnotic extensions MultiWAD version 1.65 by Ken Alverson based on original code by John Carmack outputfile: d:\worldcraft\acridall.bsp WARNING: brush with duplicate plane WARNING: brush with duplicate plane WARNING: brush with duplicate plane WARNING: brush with duplicate plane WARNING: brush with duplicate plane WARNING: brush with duplicate plane --- LoadMapFile --- d:\worldcraft\acridall.map 1495 brushes 433 entities 49 miptex 176 texinfo building hulls sequentially... --- Brush_LoadEntity --- 1434 brushes read ---- CSGFaces ---- 9291 brushfaces 23392 csgfaces 3344 mergedfaces ----- SolidBSP ----- 4637 split nodes 2173 solid leafs 2465 empty leafs 0 water leafs 8597 leaffaces 7881 nodefaces ----- portalize ---- ----- FillOutside ---- 2470 outleafs ----- SolidBSP ----- 2394 split nodes 1444 solid leafs 951 empty leafs 0 water leafs 5567 leaffaces 4976 nodefaces ---- MergeAll ---- 4320 mergefaces writing d:\worldcraft\acridall.prt MODEL: *1 MODEL: *2 MODEL: *3 MODEL: *4 MODEL: *5 MODEL: *6 MODEL: *7 MODEL: *8 MODEL: *9 MODEL: *10 MODEL: *11 MODEL: *12 MODEL: *13 MODEL: *14 MODEL: *15 MODEL: *16 MODEL: *17 MODEL: *18 MODEL: *19 MODEL: *20 MODEL: *21 --- FinishBSPFile --- WriteBSPFile: d:\worldcraft\acridall.bsp added 0 texture frames 1877 planes 37540 7507 vertexes 90084 2414 nodes 57936 176 texinfo 7040 5497 faces 109940 4680 clipnodes 37440 1286 leafs 36008 7189 marksurfaces 14378 26917 surfedges 53834 13808 edges 55232 49 textures 430560 lightdata 0 visdata 0 entdata 27912 190.0 seconds elapsed * Executing LIGHT... ----- ArghLite ----- Modified from source code by Ritual Entertainment, modified from source code by id Software. extra sampling enabled ----- LoadBSP ---- 433 entities read, 299 are lights ----- LightFaces ---- lightdatasize: 208501 ----- SaveBSP ---- 0 switchable light styles 916.0 seconds elapsed * Executing VIS... ---- vis ---- 1127 portalleafs 2936 numportals average leafs visible: 108 c_chains: 6609897 visdatasize:36156 compressed from 158907 1421.0 seconds elapsed On a Pentium 200 MMX running win95 with 32mb ram. ----------------------------------------- Editor(s) used : Worldcraft 1.5b Reged Known Bugs : None that I know of. If you run this map on a server, please let me know so I can play on it ;) ---------------Legal Stuff--------------- You may NOT include this map in ANY sort of compilation. But go ahead ask me anyway :) **** Where to get this MAP and my others **** My Homepage: http://www.geocities.com/sunsetstrip/alley/8921/ ftp.cdrom.com/pub/idgames2/ ----INSTALLATION---- Copy the .bsp into a subdirectory of id1 called maps, (ie c:\quake\id1\maps) Then run quake. Go into the console by pressing the key left of the 1 key (~), and type in "map mapname". The .bsp extension should not be typed in, and neither the inverted commas. --------------------