Revision 1: 11/05/98 Revision 2: 02/23/99 Title : Alpha's Eclectic Collection Filename(s) : eclectic.bsp arena.cfg (modified with addition of eclctic.bsp settings for all 8 arenas, server operators, feel free to cut and paste, modify, or use this .cfg) *Note* This multi-arena was also tested with the normal (popular) settings found on most ra2 servers (e.g. 100 health, 100 armor, no self hurt for armor or health) and they were just as fun but definately more strategic and slightly longer matches. I know that the popular settings are the "fun" settings but if you try being a rocketjumping monkey on most of my maps, you are nothing but a big flying skeet waiting for a rail hit ;) I will let server admins decide on their own settings, but when I personally play these maps, its fall damage on, health and armor damage on, but thats just me I guess ;) Author : David M. Mertz Nicknames : Alpha_Male ]km[Alpha_Male [R2]Alpha_Male Version : v1.0 Email Address/Contact : dmertz@vt.edu IRC : Gamesnet: #clan_knightmare #rangers Home Page : (none yet) Other levels/projects by author : Quake 1: Co-Author on Tribute: Quake Rocket Arena Map Pack In the Tribute Map Pack, I did the following maps: 1: The Caldera (caldera.bsp) 2: The Quarry (quarry.bsp) 3: Launch Silo (silo.bsp) 4: The Grotto (grotto.bsp) 5: Ribcage (ribcage.bsp) Quake 2: Torn Apart 3: Betrayal At Stroggos Movie Set (ta3_set.bsp) Against the Flow (against.bsp, Quake 2 DM) The Proving Grounds (ra2map13.bsp, Official Rocket Arena 2 Multiarena Level which was also published on the Activision and id Commercial CD-ROM, Quake 2 Netpack 1: Extremities) 1: Against the Flow - RA2 2: Rib Cage 3: Arena M I 4: Over Pass Alpha's Eclectic Collection (eclctic.bsp, Quake 2 Rocket Arena 2) Description : A multi-arena for Rocket Arena 2 which is an experiment in simplistic and minimalistic architecture while offering a unique game play experience. I wanted to do something fun and relaxing after the more complex "Against the Flow" level and other projects. Emphasis on uniqueness and bright brilliant colors was part of the experiment. Also, as opposed to my ra2map13 "The Proving Grounds", I made sure to have some close combat maps along with some long to medium range fighting maps which dominated ra2map13.bsp unintentionally due to the fact that I had to cut many arena maps out of ra2map13 due to the .bsp restrictions on various variables. After a lot of requests, and my personal fondness for these maps, I managed to include the Quake 2 versions of the The Caldera and The Grotto from the original Tribute: Quake Rocket Arena Map Pack. Some of these maps are over a year old as of this writing, and while they represent very early work from myself, they are still fun and have retained their uniqueness. This multi-arena was originally offered for judging for possible inclusion in the Rocket Arena 2 official release, but the level was submitted late and there were some unforseen entity problems, etc. The whole level has sat on my hdd for over 3 months and with my Quake 2 editing coming to a close, and the upcoming Quake 3 Arena, I decided to revisit the map and use some of the diagnostic tools that are available to me now that were not back when the level was first created. No sense in letting a perfectly good level lay around doing nothing ;)