Friday 4 December, 1998 =========================== Title : Borax 3 Filename : borax3.bsp Author : Dennis Katsonis Email Address : rotflol@hotmail.com Homepage : Borax Man's Home Site http://www.geocities.com/TimesSquare/Ring/5078 Get all my productions from here. Description : This is my sixth quake level. Its a unique level unlike the levels in Quake. It is a mansion, with paintings on the wall, furniture and a graveyard outside with plenty of zombie gibbin' action. It plays as both as a single player and deathmatch, but it was designed mainly for single player. ** See the Additional Information section at the end of this text file for info on running this level ** STORY:****** April, 1943. You are sent on a top secret mission to eliminate the Nazi's new weapon, demons from another Dimension. A scientist who now works for the Nazis has conducted experiments in dimensional travel in his mansion located in the Black Forest. The mansion was said to be a Borax production facility, but the cover did not fool everyone. The operation is therefore codenamed 'Borax 3'. In a remote region of the forest is his hidden house, surrounded by an eerie red glow which is thought to have arrived from another dimension. There is also a graveyard there, where the dead have been reanimated, as an offering to the inhabitants on the other side of the portal. With the portal shut and the evil scientist dead, you must kill all the demonic inhabitants so that this will never be discovered by the rest of the world. Additional Credits to : iD software Ben Morris for WorldCraft 1.6 shareware. The people who compiled the additional WAD files that were used. And you for playing this level. Beta Testing Crew : Me. James Rosetti ================================================================= Other Levels by Author : DKSHRINE.WAD for Doom II BORAX4.WAD for Doom HOLYCOW!.WAD for Doom II For Quake MEDLAB.BSP DMHAUS.BSP DMHAUS2.BSP ASTRUS.BSP BORAX.BSP For Quake II BORAX2.BSP HEAVYIND.BSP The Ulysses Project * Play Information * Single Player : Yes. Cooperative : Yes. Deathmatch : Yes. Difficulty Settings : Yes. New Sounds : No New Graphics : No. Unless the new textures count. New Music : No Demos Replaced : None * Tale of the Tape * Base : New level from scratch Editor(s) used : WorldCraft 1.6 shareware Known Bugs : None. Build Time : Don't know, not that long. Texture Wad used : Q.WAD CZTEX.WAD MARKSWAD.WAD ROGUE.WAD HIPNOTIC.WAD HEX2DEMO.WAD Compile machine : AMD K5-PR100 32mb RAM QBSP Time : 353 seconds Light (-extra) Time : 3290 seconds VIS (-level 4) Time : nearly 5 hours Brushes : 2023 Entities : 500 Models : 51 Textures : 72 * Additional Information * To play this, create a directory called maps, in your ID1 directory, which is located in your QUAKE directory. ie QUAKE\ID1\MAPS If you have played addon maps before this will already exist. Put the BSP and TXT file in the MAPS directory, load Quake and type 'map Borax3' at the console. SUPPORTS TRANSPARENT WATER! If you have GlQuake, you can turn on transparent water using the r_wateralpha command at the console and selecting how transparent the water should be. 0=totally transparent 1=not transparent at all. This is a BIG level, and probably will not work on 8 meg machines. If you are running Quake in an MS-DOS prompt, you will need to use the -winmem command line parameter to allocate more memory for Quake (This is for ALL machines, not just 8 meg one. * Copyright / Permissions * Copyright Notice: You are free to copy this file for personal use, or to make it available for redistribution in its electronic format, provided that: (1) it remains wholly unedited and unmodified, (2) no fee or compensation is charged for copies of or access to this file, and (3) this copyright notice and the following disclaimer remain attached. Disclaimer: This file is provided by the author "as is", and any express or implied warranties, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose are disclaimed. In absolutely no event shall the authors be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of the use of the information herein contained, even if advised of the possibility of such damage.