http://www.teaser.fr/~amajorel/doom/bsp23bug.zip ftp://ftp.cdrom.com/pub/idgames/utils/node_builders/bsp23bug.zip This (bsp23bug.wad) is a pwad that exercises what I think to be two spectacular bugs in BSP 2.3. Recipe : 1) At the start, look at the red wall in front of you. 2) Outside, near the candle, you can see a red wall that shouldn't be there, since there is no linedef at that spot. It's still solid enough to hide the dead marine behind it. Also, for a psychedelic trip, take a walk along the long red wall nearby. I've tested the wad with XDoom, LxDoom and the original Doom. I think the bugs are in BSP 2.3, not in the wad or in Doom because, when using Warm to build the nodes, they don't show. Colin Phipps posted this on r.g.c.d.e. : "Well I booted The Other OS and did some investigating: - The bug occurs with the dos bsp v2.3 binaries on cdrom.com, or with bsp v2.3 compiled from the source. It is definitely a bug in making the nodes. - The bsp v1.5x dos binaries on cdrom.com generate similar nodes but without the bugs. - The bsp v3.0 dos binaries on cdrom.com generate slightly different nodes, without the bug. - Playing with -vp, the splitting factor etc, can force bsp v2.3 to generate a different pattern of nodes and hence avoid the bug. My compliments to nodenav for being a very convenient nodes viewer. The second bug mentioned in your text file shows up in nodenav well, it seems the node builder is making a repeated rounding error, which makes the segs get drawn down the split line. Doom's approximate coordinates strike again :-\." It's unlikely that Lee Killough fixes BSP right now. If someone wants to tackle the problem, he/she is highly welcome :-). Then it might be the occasion to make a new release of BSP to integrate the fix plus changes that Randy Heit, Udo Munk and me have been doing. Tell us about it ! While talking about wishes, did you notice the perfect horizon effect you see in the vicinity of the candle ? (see horizon.png) I would be _very_ happy if someone hacked BSP to produce such perfect "infinity" horizons in a controllable fashion. History : 1996-06-14 Initial release. 1996-06-19 Included Colin's comments. Further stripped down the demo pwad (27 kB to 14 kB). Added horizon.wad. Uploaded a copy to ftp.cdrom.com. -- André Majorel 1999-06-19