This is for Doom II 1.7a ================================================================ Title : Star Trek - Doom Invasion Filename : Trkdoom.wad Author : Thomas Spaulding and Grant Jacobs E-mail addresses : tsplding@symnet.net gjacobs@freenet.scri.fsu.edu Description : *********************************************************************************** Stardate 46154.2 Captain Picard recording: The Enterprise (NCC-1701-D) has been attacked by aliens from a group called the Underworld Alliance. They surrounded the ship with a nebula-like energy cloud rendering our phasers and photons useless. A boarding party came aboard next. After a fierce firefight, the crew has been forced to abandon ship. We managed to shutdown the warp core prior to leaving the ship, however, I must accept responsibility for not initiating the self-destruct sequence before the Aliens gained control of the Engineering and Bridge sections. The ship is adrift in the Velera system. Just before Lt. Commander Data departed the ship, he reported the aliens had begun to modify the ship, converting it to what he theorized was more like their homeworld. This was mainly in the lower decks and engineering compartments. Starfleet has authorized the use of "whatever means necessary" to remove the aliens from the ship and regain control. A new group of elite Starfleet Commandos (THAT'S YOU) has just arrived and are going to attempt to retake the ship. If they are unble to, we will be forced to destroy the Enterprise. Sensor analysis indicates the aliens are not vulnerable to phaser fire, but that they can be killed by more crude means, namely projectile weapons, rockets, and phased plasma energy patterned after the Ghym'Hadar. Due to the shielding placed by the aliens, transporting will be difficult. Chief O'Brien, just arrived from Deep Space Nine, states that inanimate objects may rematerialize in various parts of the ship. So, even if the Commandos are fully loaded, they may have to hunt for their weaponry once aboard the Enterprise. The Commandos have one hour to retake the ship before I must order its destruction. Repeated efforts at communication haved failed and Counselor Troi has sensed only "pure evil" from the ship. Good luck! And remember the clock is ticking! Doomtrek: Created by: Tom Spaulding and Grant Jacobs We hope you enjoy the level. We may post some upgrades for sound and graphics in the future. For now...KICK ASS! Please send comments to us at: tsplding@symnet.net and gjacobs@freenet.scri.fsu.edu **************************************************************************************** Additional Credits: id for Doom, Bill Neisius (bill@solaria.hac.com) for DoomGraph 1.1 and DmAudio 1.1, Colin Reed colin@argonaut.com for Bsp1.2, Brendon Wyber and Raphael Quinet for Deu 5.21gcc. : ================================================================ * Play Information * Episode and Level # : Map01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes Easy and Utlra New Sounds : Yes Lots of clips from the shows New Graphics : Yes Plenty of hand-drawn graphics New Music : No At least not till upgrade pack Demos Replaced : 1 Me beating game on Ultra incase you can't finish game. * Construction * Base : New level from scratch. Started out as DoomI but later changed to Doom II for the greater use of monsters, weapons and graphics. Editor(s) used : See the addirional credits Known Bugs : None that we found! * Copyright / Permissions * Authors (may NOT) use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. AND if it is CD I/we get a free copy :>) * Where to get this WAD * FTP sites: ftp.orst.edu: /pub/mirrors/infant2.sphs.indiana.edu/doom2/NEWSTUFF symnet.net/users/tsplding (as long as I maintain my account) Other: alt.binaries.doom