=========================================================================== Advanced engine needed : Limit-Removing Primary purpose : Single play =========================================================================== Title : Sundown Filename : sundown.wad Release date : 09/03/2024 Author : fefor Email Address : [redacted] Other Files By Author : Come To Dust (cometodust.wad), Giant Deflating Football (gdf.wad) Misc. Author Info : I wanted to do something with an adventure feeling, as for the aesthetics I always wanted to do something with the Inca textures, I took a lot of inspiration from Tomb Raider while making the map. Description : The UAC has received reports of demonic presence in a mysterious inhabitated island that was the home of an ancient civilization. You were sent to investigate the matter along with your platoon, however you were quickly outnumbered upon arrival and scattered around. The squad still managed to maintain communication and rescue was on its way, a rendezvous was set in the landing zone. Some time later you and most of your fellow marines arrive at the designated place, some casualties were confirmedand others went MIA, but you are worried about someone in particular, your best friend is missing... The rescue helicopter arrives, no one has heard from your buddy in over 12 hours and he was nowhere to be seen. Everyone agreed that he must be long gone by now and were getting ready to leave. Not you though, you weren't going to leave him behind, so you went back into the ruins while everyone else left. Additional Credits to : MAP01 MIDI - "Underground Lake" by stewboy MAP02 MIDI - "Rub A Dub Dub" by stewboy Intermission MIDI - "unsuccesful" by stewboy Textures taken from 32in24-15_tex_v2.wad Plant decorations which I used to replace the default trees were taken from Paradise/Supercharge =========================================================================== * What is included * New levels : 1 + credits map Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01 - 02 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 1 month Editor(s) used : Ultimate Doom Builder, SLADE, Doom Writer, WhackEd4, paint.net Known Bugs : N/A May Not Run With : Chocolate-Doom or non limit removing ports. Tested With : DSDA-Doom (Complevel 2) * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ You are free to copy and redistribute the material in any medium or format. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you may not distribute the modified material. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors