=========================================================================== Advanced engine needed : MBF-compatible port (-cl 11) with ability to read maps with more than 32k segs Primary purpose : Single play =========================================================================== Title : City in the Clouds II Filename : citcii.wad Release date : 4/26/2026 Author : TheCaneOfTheTophat Email Address : thecaneofthetophat@gmail.com Other Files By Author : Monument to Samael (MTS.wad) Trial of the Cambion (TRIALOTC.wad) Misc. Author Info : "Miscellaneous author information"...? What are you, a cop? Description : "My dreams are not friendly! :-)" - Yonatan Donner An MBF11 tribute map to Hell Revealed made for the 2 Decades of Dooming mapping contest in which it won 3rd place - This is the definitive edition with difficulties implemented, bugs fixed, anti-frustration features and slightly more intuitive progression! I quite like Hell Revealed, so I figured I'd make a way overblown version of Hell Revealed's MAP14: City in the Clouds, following in the tradition of making sequels to maps you like. Just like Hell Revealed, this map is not friendly. Foreknowledge of the original City in the Clouds may help you find weapons and potentially secrets. Almost every custom asset, save for the sky and two MIDI tracks, has been made by me, 90% of them were made specifically for this project. Hurt me Plenty contains the original monster placements for the 2 Decades of Dooming contest. Ultra-Violence is NOT at all friendly to blind playthroughs, even for Hell Revealed standards, and is more or less a "making this map so goddamned large only to put less than 300 monsters in it was a cruel joke" difficulty. Unless you're confident in your skill or you want a truly agonizing experience, play this blind on UV. Else, go for HMP or HNTR. Additional Credits to : Lee Jackson and Bobby Prince for the music from Rise of the Triad Chookum for helping me with getting my bearings for the red key buildings and overall being a massive cornerstone for me getting this map done before the contest deadline =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : UMAPINFO and ZMAPINFO lumps Other files required : None * Play Information * Game : Doom 2 Map # : 01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : Literally everything was made from scratch save for two ROTT tracks and the sky. Build Time : 2 weeks, consisting of many sleepless nights Editor(s) used : Ultimate Doom Builder, SLADE, GIMP Known Bugs : On software rendering, there's an unholy number of slime trails. Nothing I could do about 'em. Some textures may appear misaligned due to node issues on software rendering. The BFG sequence is awkwardly silent on ZDoom and other ports of its lineage. May Not Run With : DOS MBF Tested With : DSDA-Doom 0.29.0, ZDoom 2.8.1, Nugget Doom 5.0.0 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors