===========================================================================
Advanced engine needed  : Limit-removing
Primary purpose         : Single play
===========================================================================
Title                   : Ante Mortem
Filename                : antemortem
Release date            : 7 February 2026
Author                  : ChemistHajo (AKA: Hajo_official)
Email Address           : [redacted]
Other Files By Author   : gardcomp

Description             : Ante Mortem is a tribute to two of my favourite
                          maps, Post Mortem from Hell Revealed and Dark Dome
                          from Alien Vendetta. Like the maps which inspired
                          me, the map takes place in a large cavern filled
                          with monsters. It's a challenging level on UV, but
                          Easy and HMP are fully implemented. The level takes
                          about 30 minutes to complete on UV with 100% kills
                          and secrets if you know it well. My goal was to
                          make a fun map with a classic HR/AV feel to it,
                          while also taking advantage of limit-removing
                          source-ports to give the map a modern (visual)
                          design.
                          
                          As an added bonus, I've thrown in my first level
                          ever, The Garden Compound from 2020. Originally I
                          made it for Decino's viewer submissions. It
                          originally used a completely overhauled DeHackEd
                          arsenal modified from Struggle: Antaresian Legacy.
                          The level is exactly the same as it was back then
                          and replaces Underhalls.

Additional Credits to   : Anders Johnsen, Yonatan Donner, antares031, id
                          Software, OnionTaco22, cc4-tex, Arsinikk, Alexander
                          S. (Eternal), Varis Alpha, Stratos, Maxime
                          Tondreau, Charlot Colmes, J4C, Phantotree.
                          
                          Please consult credits.txt for detailed list of
                          credits.
===========================================================================
* What is included *

New levels              : 1 + 1 bonus level
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1 (2 incl. bonus)
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch + Modified version of gardcomp.wad
                          as bonus level (which is also made by me).
Build Time              : 3 - 4 weeks
Editor(s) used          : UDB, SLADE, paint.net.
Known Bugs              : Visplane overflows on vanilla-compatible ports.
May Not Run With        : Vanilla-compatible ports.
Tested With             : dsda-doom 0.29.7 cl2, ZDoom 2.8.1, Woof 15.3.0 cl2,
                          Chocolate Doom 3.1.1.


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: Doomworld /idgames archive: https://www.doomworld.com/idgames/