=========================================================================== (Doom 2 Minor Sprite Fix Recommended) =========================================================================== Version : FINAL v1.3 Advanced engine needed : Doom2.exe or compatible (DehackEd + voodoo dolls) Primary purpose : Single / Coop =========================================================================== Title : 200 Line Massacre: The Slaughtering Filename : 200lnm.wad, 200lnm.deh, 200lnm_ws.wad, 200info.exe Release date : 11/21/2022 Author : Arsinikk and NinjaDelphox Email Address : [redacted] Other Files By Author : 100 Line Massacre Arsinikk - Purple Rain, Boxcutter E1, Hellcinerator, Slotter NinjaDelphox - Project Unity MAP05 + MAP29 Misc. Author Info : When the purple cat speaks and you read the map name. Description : 200 Line Massacre is a 36-map megawad and sequel to the previous "100 Line Massacre" by Arsinikk and NinjaDelphox. Each map was made with the goal of making Vanilla slaughter-like maps under 200 lines. Contrary to the duo's previous effort, this wad features extensive Vanilla DEHACKED allowing for new variants/enemies and an arsenal refresh to to allow for faster and more intense gameplay. All maps were designed with pistol start in mind, though continuous play is perfectly fine. Each map should take only around 5-7 minutes to finish. All difficulties have been implemented on every map. 200 Line Massacre has a higher skill ceiling than the previous 100 Line Massacre. While not all the maps are slaughter, there's an emphasis on challenge and large enemy count. If Ultra-Violence is too difficult for you, don't hesitate to drop down to Hurt Me Plenty. Because the megawad relies heavily on DEHACKED, mods are not recommended and/or supported. *MAP35 + MAP36 require a limit-removing source port. =========================================================================== --- New Difficulty --- : "Vile Cruelty" (UV Plus) is also available with additional monsters and items for those who would like an extra challenge via "-coop_spawns" or "-solo-net". ZDoom ports have the new difficulty to the Skill selection menu (note that older ZDoom versions may not have support) =========================================================================== --- Port Compatibility --- : Play and record demos on -complevel 2 (Especially on PrBoom Plus) ZDoom based ports, Eternity, DSDA Doom, and Woof-based ports have compatibility settings applied automatically. If using the Eternity Engine, make sure you are using devbuild 4.03.00 or higher. - https://devbuilds.drdteam.org/eternity/ (There is a game-breaking bug in the current 4.02.00 stable build as of now). =========================================================================== --- How to launch --- : For source ports: use 200lnm.wad (-complevel 2). DEHACKED is directly embedded in the wad file. For Vanilla Doom/MS-DOS: you must patch your own doomhack.exe yourself with Dehacked (version 1.9 of Doom2.wad is required, even for Chocolate Doom users) --- Additional Files --- : 200lnm_ws.wad - optional for ports that support widescreen graphics. =========================================================================== * Credits * Mapping : Arsinikk - MAP01-29 (Odd), 32, 34, 35, 37 NinjaDelphox - MAP02-30 (Even), 31, 33 finnks13 - MAP27 feature, 36 Scwiba - MAP19 Playtesting : Arsinikk quality control NinjaDelphox GarrettChan Scwiba Graphics, Custom : Arsinikk Palette/Colourmap DehackEd, Decorate, : Arsinikk ACS, Coding =========================================================================== * Maplist * === Episode I: Desolation === 1. [Redacted] 2. Halls of Eden 3. Rigged 4. Lothesome Mortuary 5. Holepunch Me Harder 6. Abandoned Pit 7. Double Barrel 8. Jaws of a Scorched Earth 9. Blindspot 10. Butcher 11. Lamb to the Slaughter === Episode II: Infiltration === 12. Cargo Bay 13. Flood / Syphon 14. There is Lava 15. Crateastrophe 16. H Intersection 17. Angelmaker 18. Death From Above 19. Crushing Pains 20. Concussion Protocol === Episode III: Crucifusion === 21. Icebreaker 22. Etro's Gate 23. Cyberwar 24. Crimson Blitz 25. Cubbiks 26. Saber's Edge 27. 3-Way Hatefuck 28. Paradigm Shift 29. Slaughter Sandy 30. Neon Crucifixion === Secret Maps === 31. The Forest 32. Pussy 33. Bonus Zone I 34. Credits 35. Bonus Zone II* 36. Fuck It* 37. Bonus Zone II (ZDoom compatible version) *Note: designed for limit-removing ports =========================================================================== * MUSIC CREDITS * Title: Game Over - Castlevania: Chronicles Interm: Something Loopy - Castlevania: Chronicles Story: EGYP2 - Hexen II 1: Ionian Isolation - Eris Falling 2: Ambience II - Metabolist 3: TourNiqueT - Bucket 4: Nyctophobia - Metabolist 5: Treasures In the Dark - Mark Klem 6: Lost Soul - Thyrbse 7: Trilemma - Jimmy 8: Organic Gods - Mark Klem 9: Blood Jungle - Jonathan El-Bizri 10: Etude for the Killer - Castlevania: Chronicles 11: Fight the Logic If You Can - Dashiva 12: Denied - Doomkid 13: TaraNTulas - Bucket 14: Into the Beast's Belly - L.A. Sieben 15: System Shock - David Shaw 16: Sadistic - L.A. Sieben 17: Ghost Town - Blood 18: Slime Dweller - Jimmy 19: Rotted Roots - Jimmy 20: Last Deep Breath - Eradrop 21: ice.mid - Dial Up For Murder 22: Etro's Champion - Final Fantasy XIII-2 23: Junkie Smack - Mark Klem 24: Eden Under Siege - Final Fantasy XIII 25: The Crystal Caves - Medievil 26: Desperate Struggle - Final Fantasy XIII 27: Across the View - Parasite Eve 28: Paradigm Shift - Final Fantasy XIII-2 29: Sun Rider - SynDoom 30: You Goddamned Bathead - Castlevania: Chronicles 31: Load BGM - Castlevania: Chronicles 32: Closer - Nine Inch Nails 33: Mirage - Mark Klem 34: Fossil Roo - Final Fantasy IX 35: Funky Stars - Jimmy 36: Silence - F-Zero: Climax 37: Funky Stars - Jimmy =========================================================================== * Additional Credits * Texture credits: - Additional textures and flats from CC4-TEX - Ice Textures from OTEX - Minor additional textures/flats by Arsinikk GFX/SFX credits: Arsinikk - MAP32 Boss GFX + SFX - Double Chainsaw GFX + SFX - 60%/40%/invuln health status bar mug sprites based off the mug sprites from Deus Vult II - Nightmare ZDoom font (adapted from Amuscaria, eevee) - Misc GFX: New Keen, Orange armour, Gold skull, BFG / Plasma recolours, Chaingun GFX Jack 'o' Lantern (gray to red) recolours, Bloodsphere sprite tweaks Vphurple Izumi - Barrel sprites and animation - Additional Imposter Imp attack rotation sprites Evilneck - Lamb rotation sprites Beefgee - Pinky gib animation Ribbiks - Green Cyberdemon GFX base Christopher Golden (Doom Zero) - Plasma GFX base + SFX - Arachnotron SFX N!ghtmare, Cheesewheel - Falling snow GFX (Cheesewheel made tall edit) Grimm, NightFright, Nash - New pistol, shotgun, SSG, and chainsaw sprites adapted from "Doom 2 Minor Sprite Fix" + "Black Gloves for the Doomguy" (Grimm), and "Smooth Weapons Enhanced" (NightFright / Nash) Doomkid (Bourgeois Deathmatch) - Double fist GFX Huy Pham (Deus Vult II) - 100%/80% health status bar mug sprites Mechadon - Episode II sky GFX base (Mek's Box 'o Skies!) Voltare - Blue Cacodemon Fireballs Megasphere - BFG Firing SFX Alpha Dog Alliance (Strain) - Impostor Imp SFX Realm667 - Jack 'o' Lantern SFX and GFX base - Impostor Imp attack GFX base - Evil Eye (Illuminati) GFX + SFX - Bloodsphere GFX base - Megasphere GFX - Hazmat suit GFX - Cyberdemon head on stick GFX - MAP32 Boss torch GFX Amuscaria, eevee - ZDoom Nightmare font base =========================================================================== * Special Thanks * DEVELOPERS - Brad Harding - JNechaevsky - Graf Zahl - rfomin - Fabian - Kraflab SUPPORT - Luleta - Stxvile - Maribo - Shepardus - Sandwedge - Thelokk PLAYTESTING - GarretChan - Scwiba - Keyboard_Doomer - s4f3s3x ETERNITY ANIMATION FIX - _sink =========================================================================== * What is included * New levels : 36 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : No (use both 200lnm.wad and 200lnm.deh for Vanilla/Chocolate Doom) * Play Information * Game : Doom 2 Map # : MAP01-MAP36 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : Speedrunning Other mods : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Eight months to finally finish the mapset and dehacked. Editor(s) used : Ultimate Doom Builder, Slade3, Adobe Photoshop, WhackEd4, Dehacked, eevee Doom Text Generator Known Bugs : - It's extremely rare, but possible for the secret platform in MAP07 to not raise when shooting all the [spoiler]. There's a switch behind the exit teleport that can manually raise the platform in this rare case. - The boss in MAP32 can only be hit by rockets on the raising and lowering platforms in ZDoom ports. In most other ports, the boss can be hit from the tall platforms as well. - When playing MAP25, if the floors and wall textures are not synced up with the same colour, make sure you have the latest version of your source port (especially Woof / Nugget Doom). In DSDA Doom, PrBoom+, Eternity Engine, and ZDoom ports the floors and wall colours should all be synced up by default. - MAP27 may have walls that either HOM or look wonky for a short amount of time in some old ZDoom ports, ZDaemon and the Eternity Engine, because of their lack of support for rendering Mikoportal vertical scrolling walls. - ZDoom ports should use MAP37 instead of MAP35, due to Vanilla Donut incompatibility. If you use the episode select and access the map via "Credits" (MAP34), ZDoom will use the correct version. - Intercept Overflow is possible because of the general amount of monsters. I found it a bit rare, but it is possible. Tested With : Vanilla Doom (DOS), Boom, ZDoom, GZDoom, Chocolate Doom, DSDA Doom, PRBoom Plus, Eternity Engine 4.03 devbuild, Crispy Doom, Woof, etc. - Will pretty much work with most any port that has Vanilla (DehackEd) Compatibility options and voodoo doll support. * Copyright / Permissions * Authors MAY ONLY use the contents of this file as a base for modification or reuse as long as they credit the author(s). Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors