INSERTION COMMON INFORMATION: -.---.----..-.---.----..-.---.----..-.---.----.. Insertion is a DOOM2 PWAD. Recommeded Version of Doom2: 1.9. This PWAD *WILL* work with Evilution and The Plutonia Experiment from FINAL DOOM Filename : insrtion.zip Single Player : YES Cooperative 2-4 Player : YES Deathmatch 2-4 Player : YES [Supported] Difficulty Settings : YES New Sounds : NO New Graphics : YES [Title Screen / Credits] New Music : YES [All original music created by David Shaw] Demos Replaced : YES [Very short ones so you don't get bored] Special thanks to Mattew Dixon (curtdixon@shaw.wave.ca) for his extensive playtesting. * Copyright / Permissions * Authors may NOT use these levels as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file via ANY and ALL media (BBS, Diskette, CD, etc.) as long as you include these files intact. LEVEL DESCRIPTIONS: -.---.----..-.---.----..-.---.----..-.---.----.. Title : Sabbatical (01), Abandoned Station (02), Inner Sanctum (04), Hanford Disaster (10), Focal Point (11) Author : David Shaw Email Address : tolwyn@televar.com If you have my email down as davids1622@aol.com, please update your address book. That email address is no longer valid. Misc. Author Info : Contributor TeamTNT; Memento Mori 2; ADA [Strain]; Requiem; Insertion; Gothic DM; Gothic DM 2; Black Star Coven; Popular MIDI composer for Doom. Description : See the storyline then just get out there and deal some "hot plasma death!" Additional Credits To : The Insertion Team for their PATIENCE!! Thanks for sticking to the project, guys... ;-) All members of TeamTNT and Mementor Mori 2 for the best experiences in my life. Thanks, guys. JR Dietz (jrd78@televar.com) for the endless tours of hell and beyond; my wife for her undying patience; John W. Anderson (Dr. Sleep) for keeping such a great web page... ...id Software. * Play Information * Map Number : 01, 02, parts of 03, 04, and parts of 10 and 11 * Construction * Base : n/a Editor(s) Used : DETH version 3.92; Warm version 1.6; Wintex 4.2 Known Bugs : Cleared with DCC.EXE (Doom2 Consistancy Checker) by Rand Phares & Deth's error checking. However, if you find any, please email immediately so I can fix them. LEVEL DESCRIPTIONS: -.---.----..-.---.----..-.---.----..-.---.----.. Title : Cakewalk (03), Toxic Waste Site (08), Hanford Disaster (10) Author : Stephen Watson Email Address : variabl@cam.org Misc. Author Info : Contributor Memento Mori 2; Insertion; and something else if I ever get around to finishing it... Description : Cakewalk: You find yourself at a Power Relay Station. Pick a direction to start... relatively easy difficulty if you take your time. Toxic Waste Site: Open the first door. All nice and peaceful? Not for long. Enjoy the green grass while you can. This level has lots of fighting, just strafe like crazy and you should be fine... Additional Credits To : All members of Mementor Mori 2. Never got so many piles of email before or since. All the members of Insertion. Never had a project go for as long, before or since. iD Software. Never enjoyed a computer game as much, before or since. Though Quake is a close contender... My girlfriend (a DOOM Widow) for incredible understanding--now, before, and certainly still going... * Play Information * Map Number : 03, 08, and parts of 10 * Construction * Base : New levels from scratch. Editor(s) Used : DETH version 3.92; Warm version 1.6; RMB 3.0 Wads contain specialized reject maps. Known Bugs : None LEVEL DESCRIPTIONS: -.---.----..-.---.----..-.---.----..-.---.----.. Title : Barracks of Hell (05), The Enemy Within (06), Military Inferno (07), Hanford Disaster (10) Author : Thomas Evans Email Address : zig-zag@bigfoot.com Misc. Author Info : Fate01.wad Fate02.wad, nothing special except Insertion. TeamTNT's biggest fan. Description : Play them and see. Additional Credits To : iD, the Insertion Team, TiC & TeamTNT for inspiration. * Play Information * Map Number : 05, 06, 07, and parts of 10 * Construction * Base : n/a Editor(s) Used : DETH version 3.92; Warm version 1.6; Known Bugs : ants, mosquitoes, flies, bees, spiders, eeuch! None of which can be found on my levels... well, unless you count arachnotrons as spiders. LEVEL DESCRIPTIONS: -.---.----..-.---.----..-.---.----..-.---.----.. Title : Running Scared (09), Focal Point (11) Author : Adam Williamson Email Address : adam@scisoft.force9.co.uk Misc. Author Info : Memento Mori 2 MAP06; Requiem MAP29; Doom2: The Tyranny Levels MAP01-10; falls.wad; 2spook35.wad Description : Erm. A Doom2 level. Nothing spectacular, not too difficult, pretty fun (I hope). Additional Credits To : id, Ben Morris, llamas and w00d * Play Information * Map Number : 09 and 11 * Construction * Base : n/a Editor(s) Used : DCK 3.0-3.3 (roughly). Known Bugs : No way. THE STORY THUS FAR: -.---.----..-.---.----..-.---.----..-.---.----.. You awake to the sound of your own scream. Again. For the fifth time during the night, you convince yourself that you are alone in your assigned quarters. You have declined the offerings of the medication that the military physicians have assured you will help you sleep. You've fought your way through Hell and depended upon your alert reflexes to survive. You have decided that it is far too early to allow yourself to succumb to chemicals just so you can rest. If something is going to happen, you want to be alert to face your own doom. Semper Fi. -= + =- It has been several days since the Earth invasion. The civilians that had taken refuge in space (thanks to you) are awaiting official clearance to return planetside. The remaining thread of the governing body have mobilized all available military soldiers. It appears that those orders were to execute a clean-up mission. Reports of the existence of thousands of the Hell-spawned creatures that were left behind reached authorities only moments after what you thought was the final confrontation. You're not sure how you ended up in a military make-shift rehabilitation center, but shortly after the sensation of victory, you remember hearing reinforcements arriving. Somehow they ascertained that you were not fit to be returned to active duty at the present time. The Gates are slowly becoming dismantled, but it is impossible to determine if the Earth Defenses will ever be able to find, let alone neutralize, them all. The Global Communication Net is still off-line, and according to standard military short-wave radio communication from your superiors, the UAC have been struggling with a strong plan of action that will insure a swift and successful operation. It is not yet known if this final course of action should be taken: . . . the detonation of nuclear weapons from space to ensure the destruction of the gates. The aftermath of this course of action would render a large portion of Earth uninhabitable. Given the fact that there remain millions upon millions of people that evacuated Earth in space, the thought of a long stay while nuclear fallout rampages the atmosphere is quite unpleasant. Another plan of action must be attempted first; that plan's official designation has become: INSERTION . . . the strategic implementation of the Marine's elite fighting force to neutralize the final emplacements of the vile beasts from Hell itself. -= + =- Finally you capitulate to a troublesome sleep. -= + =- Sometime early that morning the largest mobile unit of the INSERTION operation is annihilated. The Earth just lost a large percentage of their elite fighting force. The playback of the radio transmissions were garbled, at best. And from the preliminary indications of the telemetry from their field computer, the official assessment of the damage is not necessary to derive the following conclusion: It looks like more than a few gates were missed. The general orders are as follows: All physically able military personnel have been reassigned to the INSERTION campaign effective immediately. -= + =- Shortly before the installation in which you are stationed for rehabilitation receives word, a nurse assigned to your case has finished entering into your Permanent Military Record that you are to be honorably discharged immediately pending a full psychological evaluation. It looks like YOUR fight for "King and Country" is about to come to an end. She also notes that you are finally resting comfortably and have fallen into a deep and restful sleep. The alarm at the installation where you have been stationed has been activated. Its high-pitched droning is slowly creeping into your subconscious. The medical staff in the psychiatric ward have been made aware of Earth's escalated situation. Via strict instructions from the staffs' Commanding Officer, the order was given to your nurse to formally remove the information that she had just entered into your Permanent Military Record. You have formally been reassigned to active duty. Just then, they turned their attention to a ghastly sound emanating from the general direction of your quarters. . . You awake to the sound of your own scream. Again. -= + =- . . . Prepare for INSERTION.