IDITAROD.WAD 10 LEVELS For DOOM II ***********************NOT A DEATHMATCH WAD************************ ===================================================================== SINGLE PLAYER DOOM2 (Version 1.9) 10 LEVELS ===================================================================== Created by: MYSCHA (THE SLED DOG) T.ELLIOT CANNON Tallahassee,Florida Age 30 ARCHITECT (904) 671-7862 Voice mail Email: ecannon@freenet.fsu.edu Special Thanks to: Only 3 people probably know I have been working on this 10 level wad. But, as always I am grateful to MYSCHA AND SIENNA my 2 Siberian huskies. These two are my best friends and they helped "daddy" by making sure I had plenty of cigarettes, junk food, and time to go mushing each night after working on the individual levels. Additional credits to: DRSLEEP for guidance...and coolness =========================================================================== MYSCHA The Sled Dog (that's me in the DOOM 2 Universe) has always been associated with DEATHMATCH and deathmatch wad level design. For example SLEDDOG.WAD is 9 level deathmatch only wad I made. It's available in COMPUSERVE MODEM TO MODEM GAMES FORUM DOOM2 AREA. LIBRARY IDITAROD.WAD is 10 complete well designed levels for single player play. This wad is a reflection of a lot of hard work and dedication. This copy is an exclusive release. When QUAKE comes out, many DOOM 2 players will spend the next 12 months figuring out deathmatch strategies on it so this is my TRIBUTE to the beauty, wonder, fear, challenge, and just plain fun game of DOOM 2. That is unless ID makes an editor for the QUAKE engine, then I will probably design enormously incredibly levels/pwads for it too. I hope those guys sell one directly from ID this time. WHY? why did I make this labor/fun-filled wad? I wanted to design a 10 level wad that true DIE-HARD DOOM2 Players would fall in love with. The thing that makes regular DOOM2 levels so amazing is that the further you get the harder it gets. These levels follow this basic pattern, they start small and relatively compact, then become increasingly more difficult as you progress. The difficulty could be compared to playing regular Doom 2 levels 1-29 straight thru, but accelerated here into just 10 levels. I wanted the levels to really challenge the player's ability to dodge/fight/ jump/think/and to have a sense of fear along the way. This doesn't mean that I have put ridiculous quantities of monsters in sectors! This means the monsters are designed to fight within the terrain of each map in the wad to their advantage. The true DOOMER will love it, because he is not afraid of a challenge. I wanted IDITAROD.WAD to be a 10 level wad you could come back to over and over again. Tackling each level with a pistol to start, or playing them in consecutive order, always trying to perfect your strategy or approach. So if you don't hold a DOOM2 grandmaster title it may be tuff for ya. But Play it and you will conquor it with time just like you conquored the DOOM 2 levels. (didn't happen in a week did it? heheheh) MOVEMENT: My philosophy of excellence in DOOM 2 deathmatch play and single player play is movement. I am a firm believer in the customized mouse and keyboard CFG I utilize. Email me if ya want it. A player who thinks about 10 enemies at once and keeps track of where they are in his mind for those .25 second killing sprees will excel. If you watch the LMP(s) you will see some situations where I have to really move and push my dodge and maim ability to the max. That's what I love so much about DOOM 2. It's the only game whose interface feels so real you can actually react in the game as fast as you do in real life. IDITAROD.WAD is of course no cake walk. Don't be frustrated if you seem to keep triggering traps at the wrong time when you have the wrong gun in your hand. You must become a hunter and learn to use the advantages YOU have to defeat the monsters. The monsters in this wad are not hard monsters, BUT their placement in the level maximizes their attack strengths to their fullest. So in essence it's hard as hell. I will say this, during the construction of these levels I think I was on a timing spree, for after playtesting one of the playtesters said he just really struggled. I asked him when did he struggle ? The very first attempt, or on his 4th or 5th. He said on his first. I argue that "Good" I didn't want this wad to be a first shot I whacked everything easy cake munch. But I don't think I have made it so hard that you will get pissed. Many of the situations you will confront will be a combination of pure fear and pure confusement. However, I always make sure that if there are any switch hitting situations that are tricky, that you are in no threat of being killed. Enough already! PLAY! Learn the levels without CHEATING and you will challenge yourself to your fullest!!!If you type iddqd you're a dork. The Sled Dog MYSCHA, is the sole author and designer of IDITAROD.WAD As an Architect, I am always extremely interested in 3 dimensional form. I wanted the player inside to say "Wow, this is cool!! This wad kicks!" After all, DOOM 2 is our playground and quite frankly I can't stand the way some wad designers just don't pay attention to detail.. I tried to use my creativity here on IDITAROD.WAD to create spaces that are playable and challenging but of many different and distinct types. For example some areas of a level may be tight and require a lot of fast reaction time to conquor enemies in your face. Other situations will push your outdoor dancing strafes to their fullest. If you are a mover you will enjoy this wad. I also wanted to pay tribute to some of the DOOM 2 levels from the commercial version. Some of the Regular DOOM 2 levels will live forever. This wad was designed to play with GAMMA CORRECTION OFF. Don't ruin the experience by playing this like a deathmatch and hitting F11 3 times so you can see. Use your senses other than your eyes to identify your opponents. Remember, the way DOOM 2 is designed is for each and every monsters to make some kind of .5 second WAV sound when they see you initially before they attack. Use that window to gain the advantage! STUFF... For: DOOM 2 Mapage: 1 through 10 Single player: IDITAROD.WAD Cooperative: the starts are there.... Deathmatch: No!! NO deathmatch starts.I've already made too many deathmatch levels as it is now this one is NOT for deathmatch. If you want to see a cool deathmatch wad go get SLEDDOG.ZIP at Compuserve like I mentioned before. Difficulty : Not necessary just load the wad and play it, I suggest Levels leaving any -skill command line parameters out. I designed this wad to play as ULTRA-VIOLENCE difficulty w/o having to specify a -skill argument. New sounds: Ya damn right. The weapons SFX/WAVs are created from scratch by me and I think they kick butt. Let me know what you think about them. New musics: No unfortunately I have too many friends on Compuserve and you can't do anything that may somehow be copyrighted there. New Graphics: Stars New sprites: no BUGS? I tested the devil out of this wad and it should have no-bugs whatsoever. However on map 5 you could possibly hit the wrong switch first in the small silver pit. Trial and error will help you on that one. Of course if you are an experienced deathmatch Player you know you can pop a switch that has lowered into the floor below you by clicking on the LINE DEF. So you won't ever get stuck. Feel free to use trial and error to discover ideal timing for hitting switches. It won't hurt you and I usually make sure you have a safe area to work in after whacking the monkeys. Oh yea I almost forgot, there are no areas ever, and I mean NONE, where a player could fall into some lava or nukage and not escape. I cannot stand that, how cheap. WHAT YOU GET... The file IDITAROD.ZIP should include: IDITAROD.WAD = 10 new levels from scratch IDITAROD.TXT= Yea dis be it LMP'S ARE AVAILABLE UNDER A SEPARATE FILE NAME GET IDITLMP.ZIP AND YOU WILL RECEIVE THE FOLLOWING LMP'S!!!!!!!!!!!!!!!!!!!!! email me if you want them....some folks just don't want lmps eating up their hard drive space when they download a new wad so I have not included them. ========================================================================= EACH LEVEL HAS A NAME I GAVE IT DURING THE DESIGN STAGES, WHICH WAS JUST FOR MY PERSONAL REFERENCE. THE INDIVIDUAL LEVELS CORRESPOND WITH THE FOLLOWING LMP NAMES; LEVEL/NAME Comments by author ---------------------------------------- 1/LUPUS Straight forward simple small map with concrete construction 2/YUKON Underground mines adjacent to lava pit 3/MESA Street fighting in an overun small town, lots of crossfires and and ducking for cover, small map. 4/OVERTURE A "fortgotten mines" tribute level with a few twists 5/MINES A tough small level with some deadly timing puzzles if you are short of patience you will die. Use your ears and eyes to detect how to get to the next area. 6/ROMA Marble temple with underground lava flow, small map lots of killing. It'll boost you confidence. 7/SIENNA Very, very,hard map,tripwires will get you killed and timing puzzles with switches will drive you nuts. if you survive this then you really earned it..Will take you multiple attempts I guarantee you. 8/CANIS 4 pathes to four distinct areas including some outdoor dancing, leading up to Mr. Nice guy at the end. 9/TYR1 Originally a CO-OP only level with a long winding map no cake walk, and tough switch coordination for door control 10/MALAMUTE The grand finally, Just when you think you finished there's more. Took me 50 tries to finish it myself. Warning; Unlike many wads by great wad designers, IDITAROD is certainly NOT tuned for the average player. This episode as mentioned before, was created to be the hardest you've played and possibly the most confusing. Remeber the first time you played map 29 and how pissed you were? Somewhere around level 7 you will start struggling...... That's why it's a challenge...so if a hard challenge is not what you are looking for then you won't have fun. ------------------------------------------------------------------------- CONSTRUCTION... WADED---Map editor registered version of course. WINTEX- merging,Music renaming, sound patch incorporation, graphics etc. Its really easy to do coolness with Wintex EXCEPT map editting SAMS PUBLISHING and the authors of TRICKS OF THE DOOM PROGRAMMING GURUS This is the best $22 bucks I ever spent. The most complete insiders look at DOOM 2 editors and wads ever assembled. Plus it comes with a CD with all the editors in each and every tutorial. An invaluable reference for the starting out WAD DESIGNER! Jon W. Anderson aka DR SLEEP- I think this guy is the best wad designer in the doom universe. I'd like get ripped with him some time and talk doom architecture. I highly recommend picking up his INFERNO series on ID Softwares new Master Levels CD. LEGAL JUNK You may NOT use this level to generate your own. But, who'd want to anyway? But, I will say this; ID software rules. You can send this wad to anyone ya' want as long as you send the entire file with the LMPs and TEXT etc. It pissed me off last year when I got Dwango2 and 4 with no text files. Always give credit to those who slave for the DOOM UNIVERSE FOR FREE! OTHER WADS BY AUTHOR Other files: : other single player/co-op levels by author; IDITAROD.WAD- 10 level episode single player 5 level time travel episode ODYSSEY.WAD includes; EGYPTIAN.WAD- Egyptian temple near Karnak TLAOC2.WAD- Mayan sacrificial temple in Guatemala KIEV1.WAD- Interstellar lifeform research bio-yard RISHKA1.WAD- Nuclear submarine/Boomer sub-tent KRESTA1.WAD- Starship S.S. Kresta orbitting Pluto : other deathmatch levels by author SLEDDOG.WAD-9 levels for deathmatch GRISHA.WAD-Alert signals abound! MASADA1.WAD-desert mountain top fortress ideal for 2-4 player deathmatch Have a smoke on me =============*** (puff) the sled dog MYSCHA WOOF