Hell Peek - version 2.0 =========================================================================== Advanced engine needed : None (vanilla map) Primary purpose : Single play =========================================================================== Title : Hell Peek Filename : hellpeek.zip Release date : 2024-mar-18 Author : Milton Maldonado Jr (ARMCoder) Email Address : [redacted] Other Files By Author : Vanilla maps: Simple Map 2 (https://www.doomworld.com/idgames/levels/doom2/s-u/simple2) Simple Map 1 (https://www.doomworld.com/idgames/levels/doom2/s-u/simple1) EOH Lost Mission 1 (https://www.doomworld.com/idgames/levels/doom2/d-f/eoh-lost-1) EOH Ratanaba (https://www.doomworld.com/idgames/levels/doom2/d-f/eoh-ratanaba) (G)ZDoom maps: EOH Lost Mission 2 (https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/eoh-lost-2) EOH Ratanaba (https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/eohzratanaba) Nuclear Powerplant (https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/eoh-nuclear) Jeff's Arena (https://www.doomworld.com/idgames/levels/doom2/Ports/j-l/jeffs-arena) Embers of Hell mapset (https://www.moddb.com/games/doom-ii/addons/armcoders-embers-of-hell-24-final) Misc. Author Info : Small entrepreneur in the tech industry, almost left the area to become a professional helicopter pilot few years ago. Description : Yet another vanilla map for those who enjoy the old classic look and feel. The map is mid-sized for a vanilla port, with a playtime of about 15 to 20 minutes. It features one key and eight secrets (none really needed to win the level). The available weapons are the CS-P-SG-SSG-MG-RL. The final arena can be quite hard at first, but the resources are there, and some exploration is instrumental to success. In the last arena, the teleports are more than just for mobility, they will be frequent life savers, use them often! And finally, use the SAVE feature, the UV level can be fairly hard! Note: From v2.0 on, a new weapon can be found at a secret area. It's not needed to win, but may be of help, or just for fun. Additional Credits to : No one yet! =========================================================================== * What is included * New levels : 1 (MAP01) Sounds : No Music : Midi picked from OG Doom - E3M1. Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : Commercial DOOM2.WAD to run. The license to the commercial DOOM.WAD may be needed to satisfy the copyright on the music used in this PWAD. * Play Information * Game : Doom 2 Map # : 01 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : About 45 days Editor(s) used : SLADE 3.2.5 Known Bugs : No Known Bugs May Not Run With : N/A Tested With : GZDoom 4.11.3 and Chocolate Doom 3.0.0 * Changelog * Version : 2.0 Filename : hellpeek20.zip Release date : 2024-mar-18 Description : - Based on v1.2, so I grouped all topics here. - Small textures/sectors/deco/lighting rework. - One brand new and large secret area dedicated to the Wolfenstein lovers (tip: a visit to the restroom may be more rewarding than it seems at first). - Even a few more bogeys and traps added. Version : 1.2 (unreleased) Filename : hellpeek12.zip Release date : 2024-mar-17 Description : See 2.0 above. Version : 1.1 Filename : hellpeek11.zip Release date : 2024-fev-28 Description : - Final arena changed theme from Tech to Hell (the map's overall theme is Hell). - Removed a gimmick from that arena (it was doing more harm than good). - A few more bogeys to make the map harder/more fun. - Better balancing of ammo and powerups. - Fixed a false secret (there are actually 7 secrets, the map was counting 8). - Other minor aesthetic improvements and fixes. Version : 1.0 Filename : hellpeek.zip Release date : 2024-fev-18 Description : First release. * Copyright / Permissions * CC BY-NC: This license allows reusers to distribute, remix, adapt, and build upon the material in any medium or format for noncommercial purposes only, and only so long as attribution is given to the creator.