Fixes from Prophet1 to Propht1a: New improved Deathmatch Starts, minor vertex movement, and texture changes. ================================================================ Title :Prophet1 Filename :Propht1a.wad Author :Steve Bryan (The Prophet) Email Address :sbryan@icon.net Misc. Author Info :Experimental music enthusiast Description :Medium-small deathmatch wad. If you enjoy flying frags.. this should be a good one for you because there are plenty of "instant lifts" and ledges to jump off of. The setting is a courtyard with a building in the center which I call my music box.. :) Only the extremely insane could possibly understand.. hehehe.. Enjoy, and make lotsa demos for me. Meant to be played as original deathmatch. Additional Credits to :The Dweller in the Cellar for his awesome levels that inspired me to make this level. Scott Smith for inventing the "instant lifts" that I've included around every corner in this wad.. :) Lastly I would like to thank Bluegill and Rotting Pinata for playtesting and problem solving, and also Animal, Rogue, and Jujubee for playtesting...thanks guys! ======================================================================================== * Play Information * Episode and Level# :Map 1 Single Player :if you're extrememly silly.. Cooperative 2-4 Player :..see above and multiply it by 33 Deathmatch 2-4 Player :well duh! Difficulty Settings :Not implemented New Sounds :Yes.. the music box room has a mind of it's own.. New Graphics :I took the orange sky from ultimate doom and turned it blue. New Music :Yes.. A total rip off of Skinny Puppy's "Worlock" I totally ripped it to shreds on my synth.. for sanity's sake, you may wish to turn the music volume to 0. But I'm sure some of you are twisted enough to listen.. :) Demos Replaced : none Build Time : one week * Construction * Base : New level from scratch Editor(s) used : Map: Dmapedit Node builder: BSP, idbsp (for prophet1a) Reject Map: RMB Sky: Corel Photo Paint, Dmgraph Music: Cakewalk Professional, midi2mus, mustool Sounds: Dmaud Cleanup: Cleanwad Known Bugs : Two HOMS that are there for absolutely no reason. All the textures are there.. If anyone can figure out why they are there and how I might fix them, I would *greatly* appreciate it.. See email above. * Copyright / Permissions * Authors (MAY) use this level as a base to build additional levels as long as credit is given for the original. You may do whatever you want with this file. Please notify for CD release. * Where to get this WAD * FTP sites: Ftp.cdrom.com BBS numbers: The Black Cat Gameserver (405) 749-8220