=========================================================================== Advanced engine needed : None, runs on doom.exe v1.9 Primary purpose : DeathMatch play =========================================================================== Title : Nostradamus Filename : NOSTRADM.WAD Release date : October 31, 2023 Author : cocytus Email Address : [redacted] Other Files By Author : perdition.WAD | hardfest.WAD [MAP05] MAYhem20.WAD [MAP22] | hardfest2.WAD [MAP04] DMX2021.WAD [MAP10] | DMX2023.WAD [MAP18] PRCP2.WAD [MAP14] | 30mc2.WAD [MAP29] Description : Nostradamus contains 11 vanilla DeathMatch maps built using a classic style akin to the GothicDM series. The WAD supports both standard rules and AltDeath modes with emphasis on absolute chaos. No written story is included: make one up about killing your not-so-fellow prisoners! Additional Credits to : Ryath's NaNoWADMo2021 that dug the project out from its grave. Adelusion and others associated who created GothicDM. Jimmy for creating both the Gargoyle Wing and Apostasy fonts. Mark Klem and David Shaw for creating the kickass music! =========================================================================== +-+-+-+-+-+ WAD Information +-+-+-+-+-+ New levels : Yes New sounds : Yes New music : Yes New graphics : Yes New demos : No Other files : DeHackED, MAPINFO, GAMEINFO +-+-+-+-+-+ Play Information +-+-+-+-+-+ IWAD : DOOM2 Level # : MAP01-MAP11 Single Player : No (player starts only) Cooperative 2-4 Player : No (player starts only) Deathmatch 2-4 Player : Yes (8+ player support) Difficulty Settings : None +-+-+-+-+-+ Build Information +-+-+-+-+-+ Base : New from scratch Build Time : Over a year mapping, part-time Editors used : Doom Builder X, Paint.NET 4.2.14, SLADE 3, etc. Known Bugs : No known bugs. Let me know if any! May Not Run With... : None. Virtually runs on any port. Tested With : Chocolate Doom v3.0.0, Zandronum v3.0 =========================================================================== +-+-+-+-+-+ Level Information +-+-+-+-+-+ MAP01: Darkapathy +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Kicking things off is a snow map with several routes and vantage points. I considered to remake Hell Keep, but wanted to make a quick speedmap using a single texture across the map. I think it's a solid opening level. MAP02: Lake Cocytus +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Inspired by Into the Grave and some aspects of Against All Odds. It is, in essence, a much bigger and more deadly Darkapathy with wooden structures to mix up the variety. The layout may be a bit challenging to get used to! MAP03: Psychophobia +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ This level was originally inspired by Alien Vendetta. According to the text document for the map: "Martin Aalen Hunsager was a major inspiration. Alien Vendetta's opening map, Sunset, could've been a great DeathMatch level." MAP04: Terra Incognita +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Corpse Bloom, despite being a very recent map, has a special place in my heart. In essence, I redesigned the level with a similar layout, but I also cut out the big spaces. I hope it brings carnage to the table! MAP05: Haunting Grounds +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ A simple map that I spent way too long making - probably three months. I, once again, mainly used a single texture across the entire map. I think it turned out extremely well, despite the challenges, and quite chaotic! MAP06: Phantasmagoria +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Anthony Czerwonka knows how to make good DeathMatch levels and Cardona, San Vicenc is a great example. Phantasmagoria uses its simple geometry to create a cathedral level with tight layouts and the crucifix design. MAP07: The Nameless City +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Jens Nielsen's City of the Unavenged was the main inspiration. I wanted to remake my SIGIL-inspired DeathMatch level and designed the layout in a way that reward players who explore the map. I think the design is quite basic but the map should emulate Sandy Petersen's early Inferno levels. MAP08: Abandon All Hope +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Originally submitted to 32OF64KB-LR, this map is a MM2 DM18 remake that consists a small stronghold enclosed in water. I redesigned the map with extra details and light effects to bring the map to the next level. MAP09: Embrace the Dead +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Vertigo stuck in my mind and I thought a dark and sunken city in blood can make a unique DeathMatch map. A couple of areas, like the ascending room and exteriors, had to be cut down due to visplane overflows. It was also cut down in size - nobody wants to run around a barren wasteland! MAP10: Final Judgement +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ I still had mixed feelings about this map. It was originally slated for a different project. According to its text document: "its design had popped into my mind on a cold morning and I created it in just a single day." MAP11: Armageddon +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ The last map was orginally a small Quake-inspired map. It was daunting to make a riveting map to end the mayhem, but I think this map is a solid way to end it all with a simple layout and dark textures... =========================================================================== +-+-+-+-+-+ MIDI Information +-+-+-+-+-+ 01: The Dead Sky // Mark Klem 02: Ziztax Feyebrosis // David Shaw 03: Beloved Hate // Mark Klem 04: Random Particles // David Shaw 05: Gravestones // Mark Klem 06: Where Silence Has Lease // David Shaw 07: Spelling Trouble // Mark Klem 08: Tempissed Phlux // GothicDM // David Shaw 09: Time x Time = Time // Mark Klem 10: The Stillness Is Near // GothicDM // David Shaw 11: The Unjolly // GothicDM // Mark Klem David Shaw created the additional music. QUAKE, GothicDM, EXECUTION, and ETERNALL sounds were used. Credits to the audio's respective creators. =========================================================================== +-+-+-+-+-+ Graphics Information +-+-+-+-+-+ NostraDM has many graphics from various sources. All gothic textures were originally used in both GothicDM wads and Crucified Dreams. Credits go out to the respective creators. The Apostasy font was created by Jimmy and the Gargoyle Wing font (from his ZDoom post) was converted into a bitmap font by myself. The status bar from GothicDM was slightly edited by myself. Extra textures and graphics from Requiem were slightly edited by myself too. Credits go out to the creators of the player and yellow torch sprites. All other graphics, such as title screen and ENDOOM, were created by myself. =========================================================================== +-+-+-+-+-+ Installation / Compatibility +-+-+-+-+-+ Nostradamus is designed to be vanilla compatible. You need to select the DOOM2.WAD to play the game. You can play the WAD by either loading the file onto the executable or alternatively typing into the command line: "boom -iwad DOOM2.WAD -file NOSTRADM.WAD -deathmatch" Modern source ports support internal DEHACKED lumps. Engines that supports DEHACKED without the support need the -deh parameter to load the patch. =========================================================================== +-+-+-+-+-+ Copyright / Permissions +-+-+-+-+-+ Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. This PWAD contains select textures and flats that can originally be found in GothicDM or Gothic2. Credit and thanks go out to the artists of these textures and flats as well as to the rest of the Gothic Crew (1997/98). The original GothicDM.ZIP and Gothic2.ZIP can be found at CDROM.COM. Each said PKZIP archive contains thirty-two professional quality levels and music. http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors