FUNWTP.ZIP This is a deathmatch ONLY wad, for DOOMII. I will upload the DOOMI version later. Playable with ALTDEATH rules. The complete level-info/txt file is zipped with the wad, so don't download this if you don't want to. ================================================================ Title : Fun with Teleporters Filename : funwtp.wad Author : ruiner and robert d. Email Address : xctx97b@prodigy.com (ruiner) feel free to e-me aboot your awesome Misc. Author Info : We play homemade deathmatch wads in our little group. This is the best one by far and the only one public so far... Description : An AWESOME deathmatch level with all the essential elements. Great teleporter action, an awesome, DEEP arena, and good placement of weapons. You will enjoy this one once you know your way around. The file is small and runs well on slower connections/computers, even though there are big rooms. Additional Credits to : robbyd and otto for so willingly getting their ass kicked. ================================================================ * Play Information * Map# : Map 01 - DOOM ][ (Tested under Deathmatch 2.0) Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level with ideas from lvnghell.wad present in its skeleton. Editor(s) used : DEU2 and BSP12X Known Bugs : No way. Well, some of the textures i couldn't get aligned, but thats because they aren't on intervals of 8. That doesn't count. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.uwp.edu <---somebody upload it here please. i only have usenet access. * Misc Notes * The teleporters may seem daunting at first, but you ought to give it a shot. The light bar in the mega-armor hallway goes down when someone hits the switch to bring down the supershotgun teleporter, so you can go kill them if you have your shit together. The only switch that makes a huge CLANK is the one to get the rockets, so you can weed out would-be rocketeers if you're close enough. This level has been tested for 2 and 3 players, but on 4 players, their MIGHT not be enough weapons to satisfy everyone. We haven't tried that yet. Oh yeah, and take out the BFG if you like. I might do it. **Here are some HINTS for fun play, which we learned after playing for **a long while: 1.) If you stand on the large pedestal, you can shoot rockets at the poor bastards getting the BFG across the arena, or at somebody going up the elevator with the 2 torches on it. This is known as kicking a FIELD GOAL and it is worth 3 pts because its so funny. The rocket seemingly comes out of nowhere in its silent approach to kill them. Also if someone drops into the elevator from the BFG platform, you can still kill them by hitting the linedef (wall) of the elevator. Try it with a BFG for a greater challenge. 2.) If you see the light bar go down, you can run down into the teleporter back to the arena and start shooting at the super shotgun. It might be a decoy though. 3.) There are light goggles in a passage on the left wall of the alternating light stairs. Go get 'em. 4.) Keep going up these stairs, and there is a teleporter that takes you to the balcony in the arena. You stand next to it, and if you see a green flash on the balcony, strafe in and squash the teleportee from the other teleporter. You whus. That was a cheap frag. 5.) Well, there are cheap frags behind all the teleport destinations, but remember, there is always a non-teleporting way to travel wherever you want, so be careful. I have been caught unaware many times. 6.) If you here a BFG sound, run to the nearest teleporter, and try not to wet yourself. 7.)A huge CLANK sound? Somebodys getting rockets in the twisty path/lava room. 8.)If you know all the teleporters, you can be anywhere in seconds.