Frag6.wad collected by Ralph Evans (RalphEvans@aol.com) This is a collection of Doom II frag intensive deathmatch wads with exits so that you can play all of them in a row. I recommend using -timer 8 to spend 8 minutes in each map for variety. Play using "doom2 -file Frag6.wad" (you must have the registered version). This is the source for this new wad pak: Map1 Cntrabnd by Isaac the J at H2H 714-572-DOOM Map2 Smokn by Astro at H2H Map3 Cyberspc by Luuke at Cyberspace 714-838-8100 Map4 HatCastl which was from Ronsdm_2 by Ronald Goff Map5 Pobla2 by Panza of TIC Map6 Volc4 by Isaac the J at H2H 714-572-DOOM Map7 Crash by Dark Lord at Cyberspace 714-838-8100 Map8 Kill_em by Martin Cox Map9 Ghost My highest regard to all WAD authors, you did a fantastic job guys! ================================================================ Title : Contraband Filename : Cntrabnd.WAD Author : Ray Dana Email Address : raydana@savenet.com Misc. Author Info : This is my first wad file. Originally thought it might be dumb but turned out to play really well. Id like to see how far this wad gets before quake comes out, so if you like it drop me some email. My second wad is already done an about to be unleashed. Description : All around fun fragfest for 3 or 4 players. A little big for 2 Additional Credits to : Capone (JR) on cyberspace and H2h#2 for teaching me how to do this ================================================================ * Play Information * Episode and Level # : Map1 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes recommend 3 or 4 Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch. Editor(s) used : DCK Known Bugs : None that i know off, let me know if you find any, like i said im new at this * Copyright / Permissions * Authors MAY use this level as a base to build additional levels as long as you give me credit. If it turns out cool, let me know, id like to see it. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: BBS numbers:H2H (714) 572-DOOM Cyberspace (714) 838-8100 Other: uhh Callup cyberspace or h2h and play! uhh seeya Dark Lord ================================================================ Title : CYBERSPC.WAD Author : Chip Bumgardner (Luuke on Cyberspace BBS) Email Address : Chip@K-2.com or Bumgardner_Chip@Interplay.com Description : This wad was designed specifically for Deathmatch very fun on a 4 player network. (or bbs hehe) Misc Game Info : Additional Credits to : My playtestin crew at Interplay Warlord, Yomama, Thresher, Melonhead ================================================================ * Play Information * Episode and Level # : DOOM ][ level 1 Single Player : Don't see why you would want to. Cooperative 2-4 Player : Boring Deathmatch 2-4 Player : Yup Difficulty Settings : Nah New Music : Yeppers New Sounds : Yeppers New Graphics : OH YEAH!!!! * Construction * Base : Scratch Build Time : About 4 hours Editor(s) used : DCK2.2, NWT Known Bugs : Yeah right. * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You may upload this file wherever you want, please feel free to put this on any C.D. or compilation that you would like. * Where to get this WAD * Cyberspace BBS. (714)635-5205 (But if you are reading this i think it's a little late to ask that. HEHE! Me. ================================================================ Title : Point Blank 2 Filename : POBLA2.WAD Author : Denis Moeller, alias Panza Of TiC Email Address : Denis.Moeller@kiel.netsurf.de Misc. Author Info : Member of TiC, co-author of SudTic, TeuTic and ObTic (Obituary). I'm the author of NWT and TiC's WAD reviews. Description : Here is another fine Deathmatch-Level. Made for DM 2.0 and 2 players, we did not try to play it with more than 2. It's a very fast level, no place to hide, a lot of ledges. And very well designed of course. THIS IS NO CRAP! TiC stands for quality. Remember that. Additional Credits to : id, id, id, id, id, id, id, id, id Coca Cola, Camel, Drum, Maria Huana :) ================================================================ * Play Information * Game : DOOM II Episode and Level # : MAP01 Single Player : No, just to check it out Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Yes, means different weapon setup: Skill 1: Berserk and Chainsaw ONLY Skill 3: + Shotguns, Chainguns Skill 4: + Rocket, Plasma & BFG New Sounds : No New Graphics : No New Music : No Demos Replaced : No * Construction * Base : New level from nothing Build Time : 7 hours Editor(s) used : DETH, The only one! ZenNode v0.94 (the fastest Node Builder), NWT v1.3 Known Bugs : What do you expect? NO BUGS AT ALL! * Copyright / Permissions * Authors may NOT (!) use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include all files in this archive intact. * Where to get this WAD * ftp.cdrom.com ---------------------------------------------------------------- TiC stuff built so far, as of today 27. August 1995: SUDTIC.ZIP - Slaughter Until Death, Doom Episode TEUTIC.ZIP - The Evil Unleashed, Doom Episode OBTIC11.ZIP - Obituary, Doom 2 Episode, a lot of new stuff! UNLAG1.ZIP - Unleashed Aggression 1-4, DM Level series, all UNLAG2.ZIP levels done by Vorphalack, my brother. UNLAG3.ZIP Fast paced action, well designed. Get them. UNLAG4.ZIP POBLA1.ZIP - Point Blank, first level of a DM Level series, POBLA2.ZIP done by me (Panza), built for fast Deathmatch, well designed and great fun. All files are available at ftp.cdrom.com and its mirror sites. ---------------------------------------------------------------- ================================================================ Title :Smokn.WAD Author : Astro (S. J. Melluso) For DOOM II. Its one big room with 4 floors, so theres lots of jumping around from one floor to the next Theres a bfg but its hard to hit someone whos jumping from level to level. Its a little tricky jumping into the dark room at the top of the stairs but it can be done easily with practice. Have fun ! ================================================================ >> Play Information. Map : 01 Skill levels : None (all are same) Single Player : No 2-4 Multiplayer : Yes (D-Match only, NOT cooperative) New Demos : No New Sounds : Yes, many New Music : Yes New Graphics : Yes >> Construction Base : New level from scratch Build Time : 20+ hours (approx) Editor used : Doom Construction Kit v2.2, >> Copyright / Permissions You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================ Title : KILL 'EM! v1.2 Filename : KILL_EM.WAD Doom Version : DOOM (1) version 1.666 or higher Author : Martin Cox Misc author info : 16, an English ex-patriot living partly in France, partly in the U.S. of A. Doom does NOT take up my whole life. I like other games too, and I'm starting out in car racing. E-mail Address : mcox@indy.net Any feedback on the level will be greatly appreciated (except computer virii). DISCLAIMERS : I didn't do anything. It's not my fault. (They seem to be pretty good disclaimers). Misc level info : My first ever playable PWAD for Doom (my first ever WAD consisted of three rooms, a door, and a HOM effect). This is the best Deathmatch level ever. Seriously. Description : A strictly Deathmatch level (the ONLY way to play Doom!). Try single player and you'll die of boredom instead of demon attacks. Here's a basic rundown of things you will and won't find in this level. Will find: Perfect texture alignment Nice lighting effects Plenty of items, but nicely placed Tricks to play Hiding places Large dark room, and dark niche in tunnel wall, both great for hiding and ambushes. New music and sfx 10 Deathmatch starts Hole in time ("hey, is it 1 a.m. already? I could have sworn that I've only been Deathmatching for half an hour!") Won't find: New graphics Places to commit suicide (crushing ceilings, ooze, or barrels) Monsters Death traps (places you can't get out of) Split teleporter pads (bad floor alignment) Nice people who aren't trying to blow your arse off. Boredom GRAY4 or STARTAN3 This level contains a jail, which I thought was a novel idea until I saw WADODETH.WAD. Still, you can't see out of mine to defend yourself, so I think that at least that much is original. You can also escape, but it's not as if you're going to have time to do so, what with your opponent waiting for you with a loaded rocket launcher... You start with a weapon right off the bat, or at least within runnin distance. All weapons appear on all difficulties. Either -ALTDEATH or Nightmare is suggested, for ammo reasons. For health, there are five medikits, a soul sphere (be careful getting it, though), a beserk pack, and about 20 health potions. Those should heal you. Older versions: : v1.0: Original version for DOOM v1.2 v1.1: Added room inside pillar,, changed lifts to operate together, removed jail's shoot-to-escape routine due to v1.666 becoming standard. v1.2: Lifts changed to Fast (need v1.666 to work), added cut in ceiling by jail, new exit/entrance in dark room, item placement completely revamped Additional Credits to : Daniel Sz”ll”si-Nagy (a.k.a. Dunee); Raphael Quinet and Brendon Wyber; id Software; Bill Neisius; my father Geoffrey; and Terry Pratchett (author of the Discworld novels). Silly thought : If you use DEU II to edit DOOM II's secret levels, are you DEUing the Reich thing? :) ================================================================ * Level Stuff * Episode and Level # : E1M1 Single Player : Er, there's a Player One starting point. Cooperative 2-4 Player : You can shoot each other... Starts are placed away from each other for this purpose. Deathmatch 2-4 Player : Oh YES! Kick your friends back to whatever black pit they crawled out of! Best with four players. Difficulty Settings : Nope New Sounds : Yes. Replaces most weapon and player noises. New Graphics : No. Sorry. Maybe next time. New Music : Yes. Queen's "Another One Bites The Dust". Rather appropriate, I thought. Demos Replaced : None * Useless info on building * Base : New level from scratch. Why do otherwise? Build Time : Probably about 20 or 30 hours in front of DEU, and that includes the learning curve. Took me a while to translate from DOOM II to DOOM, as there are no utils to do so. Editors used : DEU 5.21, DMMUSIC 1.0 and DMAUD 1.1. Built on : 486 DX/33 VESA, 8Mb RAM, 1Mb VRAM, SB Pro Pentium 75 PCI, 8Mb RAM, 1Mb VRAM, SB Pro compat. Known bugs : Ant, Mosquito, Cockroach, Housefly. Less-known bugs : The Himalayan Abominable Snowbug, and my sister. Known bugs in level : None. I'm perfect. I'm not only perfect... : I'm literate, too. You try to find a spelling mistake or grammatical error in this text file! * Tactics * WATCH YOUR BUTT! There are no rooms where you can't be snuck up on! You can easily, especially in three or four-player games, be ambushed, chased, cornered, and turned into a bloody mess on the floor. There are some tricks to surviving, though. Here they are. The northern-most transporter pad on the pillar in the main courtyard is an escape route. Take a flying leap, and you're gone. Jail: If you get your opponent to chase you down the a certain passage (the one with the red torches), you will end up outside the jail, with him in it! He can't either see or get out, but you can see in. Now you can shoot him at leisure. Grin. If someone in the main courtyard activates a lift, the jail opens for a few seconds, allowing anyone inside to escape. Hiding place in the room with the jail: Hide behind the dead cacodemon in the corner, or behind one of the impaled humans. * Just thought you'd like to know * I hate text files that don't have any detail to them (I could have said: "Deathmatch level, really cool, replaces E1M1, enjoy, bye"). I prefer ones with a bit of personality, humour, and stuff like that. That's why this one is so long. And I keep deleting pages of it at a time. * Copyright stuff * You may use this level as a base to build others. Why you would want to is beyond me, though. If you do build and release a level based on this one, all that I ask is that you mention me in your text file that goes with the level. Do whatever you want with the sounds and music. Stick them in your own levels, stick them in other people's, stick them in your main DOOM.WAD, you can even stick them up your nose if you like (don't, it's uncomfortable). Distribute this WAD like crazy. If you do distribute it, please distribute it with this file intact. You may also put this WAD on a BBS, Diskette, or CD (or whatever else). I need to know that the world is playing my level. In whatever way you choose to distribute it, please include this text file. Thanks, and until next level release, Martin Cox * Where to get this WAD * If you're reading this, you've already got this WAD (distributing this text file without the level sounds stoopid). So WHY do you need to know where to get it??? Also, why has no-one yet thought of the stupidity of telling people who download the level where they can get it? * By Same Author * Space Death: The Final Frontier (SPACEDTH.ZIP). DOOM II Kill 'em!: The Doom 2 conversion of this level (D2_KILL.ZIP). Frag 'em! Deathmatch episode, the most fun you can have while playing DOOM. (FRAG_EM.ZIP) Punch 'em!: For DOOM II, a (nearly) fist-only Deathmatch level. (PUNCH_EM.ZIP) MegaWad: 30 Deathmatch levels for DOOM II, a must for deathmatch! (MEGA2_1.ZIP) ** COMING SOON ** Just about anything, really. A Deathmatch level will take about five hours to build, so just hold on, watch the INCOMING directory, and see what comes out next.