=========================================================================== Advanced engine needed : Limit-removing & .DEH in file Primary purpose : Single play =========================================================================== Title : Spidersilk Filename : zanspid.wad Release date : 09/09/16 Author : Zan-zan-zawa-veia Email Address : [redacted] Other Files By Author : buncha MIDIs Sheer Poison, a map people liked Misc. Author Info : The last time I was inspired to map was during Alfonzo's Roulette sessions - if someone gets a forced-theme map pack or a storyline-heavy WAD project going then do contact me, I'll be happy to contribute something... unless it's a tribute to Final Doom, because sod that. Description : A dungeon map with a strange layout. Skill 3 & 4 are linear while skill 2 (marked especially so you can immediately see there's an alternate game mode) is a mad dash for supplies. Some monster behaviour has been changed! Additional Credits to : Origin for creating Ultima Underworld, from which this map takes inspiration =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP 01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : Skill 2 alters the route around the map Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : mucho Editor(s) used : GZDoom Builder, paint.NET Known Bugs : half the custom textures look hideous May Not Run With : vanilla. Don't use default ZDoom behaviour for this either Tested With : prboom-plus 2.4.1.2, the intended port * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors