=========================================================================== Advanced engine needed : MBF21 Primary purpose : Single play =========================================================================== Title : What Lies Beneath Filename : whatlies Release date : 30.06.2023 Author : ViolentBeetle, Muumi, LordEntr0py, Pegleg, DFF, WeirdSandwich, Dac, myolden and Shawny Email Address : [redacted] Other Files By Author : Hellevator, Skulltiverse, Solar Struggle Description : What Lies Beneath is a private project made by some of the contributors in Hellevator, Skulltiverse and Solar Struggle community projects. It features 11 maps created You have heard rumors of demonic activity in an old gothic mansion. But there's more to it than meets the eye. Time to find out... What lies beneath. This is an MBF21 project using a lot of custom decorations created in Dehacked. It's primarily tested in DSDA-Doom, and should run correctly on all MBF21-compatible ports, including newer versions of GZDoom Additional Credits to : The wad mainly uses 32-in-24-15tex texture pack and decoration spites from Realm667. Additional textures are procured from various sources, mainly Doomworld's "share your textures" thread. Intermission pictures made by Muumi, custom sprite made by BluePineapple72 Full credit breakdown, including individual mappers and MIDIs, as well as graphics, can be found in credits.txt inside the archive, and the lump of the same name in the wad itself. In addition graphics within the WAD have marker lumps to help identify their origin. =========================================================================== * What is included * New levels : 11 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP11 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : About 8 months Editor(s) used : UDB, SLADE3, Eureka Known Bugs : There's no known bugs when ran on a correct port with correct compatibility (cl 21), but a few obvious compatibility issues were discovered. In GZDoom they should be stamped out with ZMAPINFO setting, however there's no guarantees. If you have any of the following, check your compatibility: - Trees don't appear on the front yard in MAP01 (Dead giveaway your port is old) - Staircase on MAP03 assembles incorrectly and yellow key is inaccessible - You fall through the railing in the generator room on MAP04, or later in the same map - through a forcefield May Not Run With : Anything that doesn't have MBF21 support Tested With : DSDA-Doom 0.24.3, GZDoom 4.8.2 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: Official Doomworld thread: https://www.doomworld.com/forum/topic/135165