=========================================================================== Archive Maintainer : - Update to : - Advanced engine needed : GZDoom (for Hardware Mode). Might work on other ports in Software Mode. Primary purpose : Single-player mode. =========================================================================== Title : Weird West Filename : weirdotown.wad Release date : January 16, 2023 Author : Federico Milesi (aka MrFroz) Email Address : [redacted] Other Files By Author : blaze.wad blazer1.wad blazer2.wad marine.wad sunday.wad tricky.wad ztricky.wad Misc. Author Info : - Description : This map was originally part of the "Bonus Levels" episode of my Blood-inspired mod, Blood: Dead on Arrival. It was one of only two levels that I made from scratch specifically for that TC during 2018. This map is heavily based on the Wild West era level of the Duke Nukem spin-off game, Time to Kill. The geometry is almost identical to that, however, the textures are from Blood, which I was surprised at how well they seemed to fit the map's design theme. Ideally, this should be played with a recent version of GZDoom on Hardware Mode, due to the fact that the level features 3D slopes. However, I added a "Software Mode" which is selectable from the main menu that removes the 3D slopes and improves compatibility for those using GZDoom's Software Mode or another source-port like Zandronum. The gameplay here is a bit more difficult than that of my previous wad from 2016. I received feedback that that level didn't provide enough challenge so I spiced things up for this one. If you're having trouble completing the map, I suggest trying an easier difficulty setting or finding the secrets. The secrets aren't too many and a bit hard to find but each one can help a lot. Additional Credits to : Gothic for the Metal Torches. Ceeb for the Blood 1 Textures pack. Monolith for Blood and n-Space for Duke Nukem: Time to Kill. =========================================================================== * What is included * New levels : Two. Sounds : Yes. Music : Yes. Graphics : Yes. Dehacked/BEX Patch : No. Demos : No. Other : Yes (Doomguy's jump is a little bit higher). Other files required : No. * Play Information * Game : DOOM 2. Map # : MAP01 and MAP02. Single Player : Designed for. Cooperative 2-4 Player : Possible (there are Player 2 starts for each multiplayer mode). Deathmatch 2-4 Player : Same as above. Other game styles : No. Difficulty Settings : Yes. * Construction * Base : Made from scratch. Build Time : Maybe two weeks. Editor(s) used : Ultimate Doom Builder 3.0. Known Bugs : Artifacts might occur if the port you play this WAD with can't render 3D Slopes while playing "Hardware Mode" episode. May Not Run With : Ports that don't support 3D slopes. Select the "Software Mode" episode at the beginning if you can't run GZDoom on Hardware. Tested With : GZDoom 4.8.0. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get the file that this text file describes * Web sites: /idgames and my YouTube channel.