=========================================================================== Advanced engine needed : limit removing + .ogg support Primary purpose : Single + coop play =========================================================================== Title : The Warlock's Hearth Filename : WarlH.zip Release date : 11/21/2015 Author : Adam "Khorus" Woodmansey Email Address : akwoodmansey@gmail.com Other Files By Author : Total Darkness 1-6 Project Dark Zone Ni'mrod: Hell on Exdeus Deadline Base Ganymede E1 A World in Strife: Raiding the Dam Base Ganymede E2 Khorus' Speedy Shit Base Ganymede: Complete Strife: Absolute Order Unholy Realms MAP32 BTSX E2 MAP21 A map in Curse 2 if Kristus can ever finish such a massive project Misc. Author Info : Time to work on more Strife and thinking about Nimrod. Description : Your world is collapsing around you and your only hope is a portal leading to further danger. Once home to a powerful warlock, his demonic minions are now free to use his magical abode to open portals to distant lands as they see fit. They should be stopped. The Warlock's Hearth is a very large map for limit-removing ports with an emphasis on atmosphere, exploration and enjoyable fights that still challenge the player without putting the pressure on all the time. The map features an .ogg soundtrack courtesy of Der Wolfmensch (Marco from Decoded Feedback's sideproject). Additional Credits to : Marco from Decoded Feedback for letting me use his music, was great to hear you're a fan of Doom. dsm for the sky (the same as Ganymede without Jupiter which kristus contributed). Everyone who helped test and give feedback. The programmers behind the ports and editors used. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes, minor texture edits by me Dehacked/BEX Patch : Yes, embedded in wad for map name Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : Map01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 11 months for the majority plus one area made 2 years ago and another 9 years ago. Editor(s) used : Doom Builder 2, GZDoombuilder (transitioned 2/3 into the map), SLADE, MSPaint for my horrible texture edits. Known Bugs : None known. May Not Run With : I haven't tested with any gameplay mods (Brutal Doom, Beautiful Doom etc.) but this should run fine with anything that doesn't alter gameplay in too drastic a fashion. Tested With : Crispy Doom 3.2, Doom Retro v1.9, Prboom + 2.5.1.4, Zdoom 2.7.1 * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors