THIS IS AN UPDATE TO "tutnt-v106.zip", PLEASE REPLACE THE OLD FILE WITH THIS NEW ONE! =========================================================================== Title : The Ultimate Torment & Torture Version : v1.07 Filename : tutnt.pk3 Date Finished : September, 11th 2007 Author : Daniel "Tormentor667" Gimmer Web Page : http://www.realm667.com/ http://www.tormentor667.de/ Previous Work : Original Torment & Torture Series X-Mas Deathmatch Map01 Remixes Compilation The City of the Damned Sapphire - Orbital Research Knee-Deep in ZDoom (KDiZD) Ultimate Torment & Torture : Invasion Community Chest 3 Contribution (1x) ZPack Contributions (3x) Sabbat Martyr II Contributions (2x) Look also for : The soon to be released... Netherworld : A Cursed Legacy X-Mas Deathmatch 2 Perforated Entrails : Renaissance Stronghold (working title) Email Address : webmaster@tormentor667.de Description : The Ultimate Torment & Torture is a compilation of all classic episodes totally remastered and revamped for more gameplay fun and visual candy as well as the all new Episode 4 "Havoc" plus many new goodies and extra stuff. Fight yourself through each episode seperately or battle your way from the beginning through the whole game until you reach "The Source" for the final Showdown! Technical Info : Some of the maps, especially those with weather effects and the later ones in Episode 4 are huge (kinda KDiZD), filled with objects, sectors and lines. If you encounter framerate drops, you can deactivate the weather effects with "W" (or just define your own key in the menue). If this doesn't help, your machine is too old or too slow to handle UTNT and you can't do anything about it. Play the classics or buy a new computer / new components :P Beyond, "Fury of Fire" is independent from all the other episodes and isn't included in the full play from the beginning of Episode 1 to the end of Episode 4. Play it seperate. Info on v1.05 : The latest version of UTNT is fully operationable in Skulltag and is technically enhanced to ensure that you won't encounter lags or slowdowns due too many packets being sent and particles floating around. I changed all the visual special effects to be clientside only and without any interaction that could drop the network speed or framerate. Special thanks to Torr Samaho for making this flags reality and to Ghastly Dragon for fixing and improving the whole decorate code for monsters and special effects, you're awesome and those kind of nice guys that keep the community alive and flowing :) GZDoom Settings : Shaders MUST be DEactivated otherwise you will get visual glitches because shaders and dynamic lights don't do good together. Lightning Mode MUST be "Standard" style to make sure that contrast and sector lights look exactly the way they were intended to! Resolution Info : Make sure to play this in 4:3 resolutions instead of 16:9 to avoid graphical errors. Most of the gfx's in UTNT are optimized for such aspect ratios. Credits & Special Thx : Type "changemap endmap01" in the console for a full list of contributers. Thx to all of them and sorry to those who I accidentally forgot. There were so many people who helped me with and contributed to this that I might have missed one or another. =========================================================================== * Play Information * Maps : 08 Source Port : GZDoom Single Player : Yes Cooperative 2-8 Player : Yes (up to 8 players) Deathmatch 2-8 Player : No Difficulty Settings : Yes (finally) New Sounds : Yes New Music : Yes New Graphics : Yes * Construction * Base : Episode 4 from scratch, Episode 1-3,LE based on their originals. Build Time : v1.0 from September, 22th 2004 till September, 10th 2007 (with several long and short breaks) v1.01 released on September, 11th v1.02 released on September, 16th v1.02.1 released on September, 26th v1.02.2 "GZDoom Hotfix" released on November, 23rd 2007 v1.02.3 another hotfix plus minor text bugfixes, May 2008 v1.03 released October,2nd 2008, heavily improved client/server performance (clientside actors & scripts), thx to Cutmanmike v1.03.1 final hotfix - hopefully "/me Idiot Edition" v1.05 fully operational now with Skulltag due +CLIENTSIDEONLY without hundreds of packages unnecessary network traffic. v1.06 Script fixes in TNT03A1 and TNT03A2 that caused network traffic v1.07 added widescreen-friendly graphics for 16:9 resolutions Editor(s) used : Adobe Photoshop, DoomBuilder, ACC, WinTex, XWE, DecX, SlumpEd Known Bugs : Read "GZDoom Settings" (top) * Other Information * Where to Get : http://www.realm667.com/ http://www.doomworld.com/idgames/ Copy Information : You may use material from this project for your own projects as long as you credit the creators You may upload this file somewhere else as long as this file stays included as it is You may base projects on this resources and setting