=========================================================================== Archive maintainer : Please update the existing TRAVMOON.zip with this one Update to : TRAVMOON.zip Advanced engine needed : Prboom+ 2.1.5.4 at the very least (it was tested primarily in that) Primary purpose : Single + coop play =========================================================================== Title : Travelling to the Moon - 2021 edition Filename : TRAVMOON.zip Release date : 26/05/2021 Author : Yugiboy85 Email Address : [redacted] Other Files By Author : Link to wadography: https://www.doomworld.com/forum/post/2314966 Misc. Author Info : French doomer Description : This is a significant update to my previously released "travelling to the moon" (2016). It was done to celebrate the announcement of the third and final installement in my "moon series" and, as a result, I wanted to bring it up to my current standards. This one recieved the most visual updates as it was released 5 years ago. It also had updates to the main fights in order to make them flow a bit better and I've reworked the overall ammo/health balance (basically, I moved the excess ammo/health to multiplayer). I also took this occasion to change the midi and remove the ogg song for zdoom oriented ports. The decision to remove the ogg was not done because I didn't like the song but mainly for continuity sake (the sequel only uses a midi song). ALSO included in this file: - A "legacy" folder containing the original idgames release (2016) + its accompanying readme file under the names "TRAVMOON.wad" (same name for demo compat) and "tttm_old.txt" respectively. - A ready to use command line in txt format (TTTM_21.txt) for prboom+ (you will have to save it as a bat). Have fun ! =========================================================================== * Credits * Music: Map 01: "Escape velocity" by James "jimmy" paddock. With permission from both him and esselfortium due to it being a btsx track. Title music: tyrian 2000 (taken from lunatic's map 04) Intermission: "Central command" by deadwing (moonblood midipack) Sprites: -Former Human: NMN, Tormentor667 for the spriteset used (Rapid fire trooper from realm667) -Shotgunner: Mark Quinn, Vegeta, Xim, Ghastly_dragon, MagicWazard for the spriteset used (from the zspec pack from realm667) -Chaingunner: HorrorMovieGuy, Touhou Hisouten-Scarlet Weather Rhapsody for the spriteset used (uber chaingunner from realm667) Textures: The guys behind the CC4 textures (NiGHTMARE,Espi,Eriance,Fredrik Johansson,Janitor,DaGGeR,Ola Bjorling,Vader,XDelusion,esselfortium,RottKing,Nuxius,Afterglow,AgentSpork,RottKing,Enjay,Huy Pham,SargeBaldy,Tormentor667,The GothicDM Team,The Requiem Team,The Eternal Doom Team,id Software,Raven Software,Rogue Entertainment), skillsaw for the valiant textures used (not much for this installement), fuzzball for the xtralight texture pack Graphics: This wad uses a slightly modified version of the valiant status bar. I got permission from skillsaw of course :) FranckFRAG for the titlepic/interpic with illustrations by david hardy @astroart.org/1950s Sounds: Doom 3's plasma gun sound + POWERUP AND PICKUP sounds from ancient aliens (I think they come from quake originaly). Testers and other awesome people: Bridgeburner for (unknowingly) instigating this whole idea when he playtested this map a little while back, Jimmy, john suitepee, MattFright, rd (for giving me the idea of updating the older version directly ^^), korendian, david newton (although he really played man on the moon, still, it was awesome of him ^^), bemused, veinen and motiterminus Hopefully, that is it. If I forgot anybody, I'm terribly sorry :( =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : Legacy version of the map (2016) in the legacy folder Other files required : None, everything is included =========================================================================== * Play Information * Game : Doom 2 Map # : Map 01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes =========================================================================== * Construction * Base : My previously released "travelling to the moon". Build Time : 2 months I'd say for the updates Editor(s) used : Ultimate Doom Builder, Slade 3 Known Bugs : There may be a few slimetrails here and there but, I hopefully got rid of most of them. They don't really affect gameplay anyways so haha Other than that, I've not seen anything and testers haven't really reported anything in particular either. Gameplay mods should be fine but they haven't been tested and the map isn't really designed for them either so, run at your own risk but be warned, I can't be responsible for any bugs encountered while playing with them. May Not Run With : Doom95.exe, chocolate doom (basically any vanilla port). Tested With : Prboom+ 2.1.5.4 primarily (and 2.1.5.5), gzdoom =========================================================================== * Copyright / Permissions * Authors MAY NOT use the contents of this file as a base for modification or reuse. (as far as the actual level goes at least), you can use the textures etc... with respective credits of course. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors