=========================================================================== Update to : theseus.zip Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Ship Of Theseus Filename : theseus.wad Release date : Sep 22, 2024 Author : NiGHTS108, LSC Lasico, ptrdoom, MajaMystic256, minimedals, Djoga, DoomGappy, rafael2100, HEXWALKER Email Address : [redacted] Other Files By Author : Various Description : Ship Of Theseus is a wad developed in (MOSTLY) about two weeks as a celebration of a new mapper, ptrdoom joining the community. There was a particularly strange start to this project, the mapper joined the Hell Keep Discord server, and someone asked if they could remake the map in their own style. Eventually, one thing lead to another, me (NiGHTS108) and LSC Lasico became the project lead in the middle of it all somehow, and soon (soon) we had a nice handful of remixes of this small little beginner map, fittingly titled Ship Of Theseus, named that way because of the boat in the original map. Enjoy! Additional Credits to : Music: Intermission: Generic Trap MIDI #4 by minimedals MAP01: "Hate Machine" by Jimmy Paddock from SIGIL MAP02: "Cold Subtleness" by Jonathan El-Bizri from TNT: Evilution MAP03: "An Eye For (and of) Molecules" by Cammy from Ultimate MIDI Pack MAP04: "Sleep" by Godspeed You! Black Emperor MAP05: "Ionian Isolation" by Tristan Clark from TNT: Revilution MAP06: "Blue" by Eiffel 65 MAP07: "Pick and roll" by digboye, & HEXWALKER, "Three Way Dance" by LunarCryptik, digboye, & HEXWALKER, "Game winning shot" by LunarCryptik, & digboye MAP08: Stranded Lullaby by minimedals MAP31: "I'm the Doomguy with the Gun" by Jimmy Paddock from SIGIL II Ending: Baby Got Back by Sir Mix-a-lot =========================================================================== * What is included * New levels : 9 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : UMAPINFO and MUSINFO lump Other files required : None * Play Information * Game : Doom 2 Map # : 01 - 08, 31 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Mostly two weeks Editor(s) used : Ultimate Doom Builder, Slade Known Bugs : None May Not Run With : Ports that don't support Boom Tested With : DSDA-Doom, GZDoom partially * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors