=========================================================================== Primary purpose : Single play =========================================================================== Title : The Hell Despot (alpha release) Filename : THD_Alpha Version no. : Alpha 2 Release date : June 4th, 2024 Authors : A.o.D. Yousuf Anik Email Address : [redacted] Other Files By Authors : Very Cross; The Diseases, and Casualties this year being 1632 maps 03, 08, 09, and 11 Description : This is a short map set using prefabricated sector sets that have been textured, configured, and built into entire maps in an effort to explore the further reaches of game play. Like many other map sets with self imposed limits we sought to test how far arbitrary limits on mapping rules could be pushed without limiting gameplay. It is an exercise for the player to judge how successful we were. The target experience for this map set is Hurt Me Plenty. The first map is meant to be played without monsters, and UV ruins the intended experience of this map set. That said, if you want some optional challenges or maybe some extra punishment, UV has you covered. There's even a hidden optional difficulty level in Map 04. Changes : Alpha 2- Replaced one of the midis in map04 to a new version that works properly with the default DSDA and GZDOOM midi soundfonts. Additional Credits to : Textures: esselfortium for the excellent vanilla expanding 32in24 texture set. Music: Jake Chudnow - Moon men, John Murphy - In the House in a Heartbeat, Yuzo Koshiro - Northwall, Mr. Sauceman - Thousand March, whichever anonymous advertising company composer who made the classic and current Home Depot ad jingles. Goji - MIDI cover of Thousand March by Mr. Sauceman =========================================================================== * What is included * New levels : 4 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Compatibility level : MBF21 Map # : MAP01 - MAP04 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch, using prefab templates Build Time : Basically, the idea was come from 2006 Editor(s) used : UDB, SLADE, Sekaiju Known Bugs : risk of soft lock, linedef skip, monsters not waking up or not teleporting in. You know, the usual. May Not Run With : Vanilla Doom source ports Tested With : Just use the latest version of GZDoom, PRBoom+, DSDA, or some other MBF21 supporting port. We recommend software mode or a GLMode that emulates software color rendering for best visual fidelity. Fluidsynth in DSDADoom does not play well with the Map04 optional difficulty MIDI. Inspirations : Map01 Like, it's a Home Depot, man. Map03 the first area was inspired by TDAC1632 Map05 by LeschNyan. It is intended to be a 1 for 1 recreation of the game play from the opening of the original map. The Final area is yet another tired redux of everyone's favorite fight from Sunlust 29. Map04 was inspired by/is a shout-out to Meowgi's JunkFood series of WADs.